.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   Invisible Swarm III: over (http://forum.shrapnelgames.com/showthread.php?t=23735)

CUnknown May 2nd, 2005 02:46 PM

Invisible Swarm III: over
 
Lets see... I am thinking Kingdom of Karan as the map, something like: difficult research, indies strength 5, normal richness, HoF 15, magic sites 45.

I'm thinking of being crazy and using all the mods I can get my hands on: all 3 Zen's balance mods + SC's recruitable balance mod.


The changes for Zen's scales mod:

Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%


Um...yeah. There ya go. Ok, so no house rules except the Dracolich is illegal! Jeffr and I are still sore from the beatings we took from it last game, so we'd like at least 1 game to recover.

CUnknown May 2nd, 2005 02:50 PM

Re: Invisible Swarm III: open
 
Oh yeah, I'm pondering being another faction besides Ulm, but who am I kidding, I have to try out these mods with my very mostest favorite faction.

*donning tin can once more for yet another campaign*

Me - Ulm
Aku - Abysia
jeffr - Pangea
Resok - C'tis
Jurri - R'lyeh
Boron - Mictlan
Pasha - Arcosephale
Ironhawk - Man
quantum_mechani - Machaka
Bluebird - Tien Chi

RonD May 2nd, 2005 03:19 PM

Re: Invisible Swarm III: open
 
I'll sign on as Pythium. (like you, I feel I should try out more races, but I also want to try a highly modded game with the race I know best)

I am going to be away for 2 weeks in mid-June. I will try to line up a sub before the game starts. If I can't find one ahead of time, I'll back out prior to the start.

Aku May 2nd, 2005 03:50 PM

Re: Invisible Swarm III: open
 
I will claim Abysia.

Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse)

jeffr May 2nd, 2005 04:21 PM

Re: Invisible Swarm III: open
 
I'll have another go with Pangaea. I've thought of a few twists, so we'll see how they work.

Jurri May 2nd, 2005 04:23 PM

Re: Invisible Swarm III: open
 
I want in, too! I don't know which nation yet...

I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential http://forum.shrapnelgames.com/images/smilies/wink.gif

Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!

Aku May 2nd, 2005 05:00 PM

Re: Invisible Swarm III: open
 
Hoarding items are untouched in the mods so things should work out fine.

I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.

CUnknown May 2nd, 2005 05:21 PM

Re: Invisible Swarm III: open
 
Yes, Jurri! I am hoping to see some huge armies going at it!! Perferably mine stomping everyone elses, bwhahahah!!!!!

Hehe, that being said, if we get a 2nd vote for either no Zen spell mod or no Saber Cherry mod, we will get rid of one or the other.

The Zen pretender mod and Zen scales mod are being used no matter what! The current version of all mods will be used. (which is that?) Also, the current patch (2.16) will be used.

Resok May 2nd, 2005 05:41 PM

Re: Invisible Swarm III: open
 
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this. I believe that SC's mod is on version 7.50 atm, and Zen's mods are versions: 1.8 (spell) 2.01 (Pretender), and 1.2 (scales). All 4 of these mods can be found at www.dominions-2.org.

I'd like to try out C'tis. How often are the turns going to be processed?

Also... my vote is definately to use all 4 of the mods... they're nothing but improvements to an already great game imho.

Resok

Manuk May 2nd, 2005 06:13 PM

Re: Invisible Swarm III: open
 
Where is this game located?
is it in any server?


All times are GMT -4. The time now is 07:58 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.