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-   -   OT: Anarchy Online (http://forum.shrapnelgames.com/showthread.php?t=23993)

AgentZero May 25th, 2005 09:55 AM

OT: Anarchy Online
 
This thread is a spillover from the Morrowind thread, which seems to be in serious danger of being hijacked, so I figured I'd just move the Anarchy Online related stuff over here. That being said, if there's any AO players out there with characters in the level 20+ range, I'm looking for some people to do team missions after having rather lousey luck with the last one (no, deccan, it wasn't you). I hooked up with some random player for a team mission, and since my inventory was rather full, I agreed to let him do the looting and we split the spoils afterwards. Unfortnately, after we took down the boss, he took all the cool boss loot and ran off, leaving me with nothing. So, I started thinking, I need to find some decent people to play with, and where else would I look but here?

deccan May 25th, 2005 06:19 PM

Re: OT: Anarchy Online
 
Sorry to hear about that. Yeah, hooking up with random players does create this kind of problems, but having a regular group can be hard to sustain too, since you need to find people who play at the same time that you're on and who have characters at approximately the same level.

I don't know if you know this but you can control loot settings in AO with the /team loot command. This is useless for boss loot of course, but in killing other stuff, with /team loot alpha turned on, the game rotates looting rights to everyone on the team, which eliminates the problem of all team members looting everything as quickly as they can and have luck determine who's fastest.

Also, team missions give good loot but you don't actually need a team to do one. You need a team to get a mission of course, but after that you can just solo the mission yourself. I've accepted invites from people who want a temporary team to get a team mission to solo lots of times.

narf poit chez BOOM May 25th, 2005 09:46 PM

Re: OT: Anarchy Online
 
City of Heroes solves the problem by giving loot directly - You don't need to pick it up - As far as I can tell, whoever does the most damage gets it.

David E. Gervais May 26th, 2005 12:03 AM

Re: OT: Anarchy Online
 
FYI: I Downloaded the AO install (The 835mb version) and will be trying it out in the next few days. I'll let you know what I think after playing for a few hours.

I think everyone starts on Newbiy Island right?

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

deccan May 26th, 2005 04:33 AM

Re: OT: Anarchy Online
 
Quote:

David E. Gervais said:
FYI: I Downloaded the AO install (The 835mb version) and will be trying it out in the next few days. I'll let you know what I think after playing for a few hours.


Great, but I hope you've finished all that you're supposed to do for SEV, or else everyone will be mad at me.

And if you want to team with Agentzero, you'd better hurry up. The way she's eating up levels, his adventurer will outlevel my main soon. Oh well, at least then I can get Saraea to repay me the starting capital I provided, with interest! http://forum.shrapnelgames.com/image...es/biggrin.gif

Quote:

David E. Gervais said:
I think everyone starts on Newbiy Island right?


Yep, except that people with the Shadowlands expansion pack can choose to start at Jobe. Starting on newbie island (ICC Starport) is still better though.

deccan May 26th, 2005 04:40 AM

Re: OT: Anarchy Online
 
Quote:

narf poit chez BOOM said:
City of Heroes solves the problem by giving loot directly - You don't need to pick it up - As far as I can tell, whoever does the most damage gets it.

In AO, people who are not teamed get looting rights based on damage too, but people who are teamed can be given looting rights either: team leader only, all equally, or rotating. Awarding looting rights based on damage when in a team would only hurt support professions who aren't supposed to contribute damage but are essential in a good team, i.e. healers, crowd controllers, team buffers etc.

But really, Agentzero's problem is a trust problem and this is something that no game mechanic can really solve. In later levels this gets even more important. Imagine giving some uber rare drop worth hundreds of millions of credits to an engineer to tradeskill into something usable in game. The trust issues involved are just headache inducing. Which is why in later levels you really want good friends or a good, reputable org (guild), since those will kick members who behave badly.

narf poit chez BOOM May 26th, 2005 05:00 AM

Re: OT: Anarchy Online
 
Damage is just my guess, based on the fact that I always play to deal damage. Given how popular the 'support' classes are, I would guess that other things are calculated in for them.

deccan May 27th, 2005 07:28 AM

Re: OT: Anarchy Online
 
A survey of mmog market share for anyone who's interested:

http://www.mmogchart.com/

AgentZero May 28th, 2005 12:17 PM

Re: OT: Anarchy Online
 
Quote:

deccan said:
A survey of mmog market share for anyone who's interested:

http://www.mmogchart.com/

Wow. Between them Lineage and Lineage 2 make up nearly half the MMOG market, yet I've barely ever heard anything about them. Rather odd, no?

narf poit chez BOOM May 28th, 2005 03:11 PM

Re: OT: Anarchy Online
 
Maybe I should try those out.

A million lemmings can't be wrong, right? http://forum.shrapnelgames.com/images/smilies/laugh.gif


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