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Gem-generating globals
Not sure if I'm being thick, or whether there isn't a global enchantment that produces nature gems. I've found the following:
Gale Gate (Thaum 8, Air 5, cost 60 air) - 20 air gems/turn Eternal Pyre (Ench 6, Fire 6, cost 80 fire) - 20 fire gems/turn Stellar Focus (Ench 7, Astral 5, cost 30 astral) - 5 astral pearls/turn Earth Blood Deep Well (Ench 7, Earth 6, cost 80 earth) - "lots" of earth gems/turn Maelstrom (Evoc 8, Water 6, cost 80 water) - "huge numbers" of water gems/turn Well Of Misery (Conj 8, Death 6, cost 80 death) - "truckloads" of death gems/turn ... but I can't find anything for nature gems (or blood slaves, natch). Am I missing something? Also, does anyone know the "huge" numbers for the last three listed? Are they all 20? TIA, CC |
Re: Gem-generating globals
mother oak alteration 5 10/turn
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Re: Gem-generating globals
The last three enchantments give 20 gems per turn.
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Re: Gem-generating globals
BTW, why has Nature such a crappy Gem-generating global ? At 50 gems for 5/turn I don't find the deal very interesting : early in the game you'd rather have those 50 gems now, and later the additional +5 isn't that sexy ... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Gem-generating globals
It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)
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Re: Gem-generating globals
Quote:
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Re: Gem-generating globals
Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
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Re: Gem-generating globals
Stellar Focus can be overwritten by virtually any other enchantment however, unless you feel like putting extra gems when casting it (and quite a few of those too).
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Re: Gem-generating globals
The problem with the gem globals is that if you have enough of a particular kind of gem to cast its global, you probably already have a good income of that gem kind. If I have an income of 1 or 2 -- i.e., when a gem-generating spell would help me the most -- the global is much too expensive. Also, most of the gem globals become available at the same time as the other expensive spells I would like to cast. Mother Oak is the exception. Add to these drawbacks the fact that spending the gems for globals does not have guaranteed effects or duration. You could be throwing your gems away, or the global might be cast and then soon replaced or dispelled.
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Re: Gem-generating globals
Doesn't Well of Misery have the other good effects too?
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