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Map Editor cometh ;).
I downloaded the latest patch Last night (1.31) and the much anticipated Map Editor appears to be part of the latest beta load http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
Thought everyone would like to know this... ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Map Editor cometh ;).
Very good news, thank you Richard. Any idea when it will be released for the general public?
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Re: Map Editor cometh ;).
Probably won't be for a bit now as we like to release patches once we get a decent amount of fixes and such in.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Map Editor cometh ;).
Yeah baby!
Just in time for my Star Trek mod. Geo |
Re: Map Editor cometh ;).
Can we get a list of fixes in this coming patch?
I hope the AI will finally be able to launch fighters offensively and use them through out a system. [This message has been edited by Emperor Zodd (edited 21 March 2001).] |
Re: Map Editor cometh ;).
This is the first beta load since 1.30 so no new fixes yet, just the ME.
I will keep you up to date when new loads come out. ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Map Editor cometh ;).
Wow, Right ON! if the next patch is going to be a while, any chance of an independant release of the ME if its ready now?
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Re: Map Editor cometh ;).
Richard,
It would be good if in the next patch some of the races that have been tweaked by various people (eg the mod pack crew) were used as the base files. The current basic game files such as Research and DesignCreation are really quite weak compared to what the modders are bringing out. Also, I have found that many of the other files that have been produced(eg Construction_Facilities and Construction_Vehicles) significantly improve the AI's play. This will save the modders the effort of having to check their files for compatability (and trying to guess what subtle changes have been made) and the Users of having to overwrite the files that come with the patch. Just a thought http://www.shrapnelgames.com/ubb/images/icons/icon7.gif PS: It would also be helpful to the AI if the four item research queue bug was fixed. Early on, whilst research points are short and there are lots of theoretical techs to research, the block that forces the AI to have four items in the research queue puts them at a significant disadvantage to a human opponent. Whilst we can research Physics say, and then immediately put Shields at the front of our queue the next turn, the AI is forced to research the three other techs currently in the queue (usually including expensive theoretical techs) before it is allowed to research Shields. [This message has been edited by God Emperor (edited 22 March 2001).] |
Re: Map Editor cometh ;).
Again if this is a priority I would drop Aaron a line as he is the one working on the patches http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Map Editor cometh ;).
Great news on the coming map editor. I have been foaming at the mouth to get an accuarate starting solar system for Sol to go with all those Earth centered shipsets (Terrans, EA, EDF, NASA). It's getting a little tiring restarting the game 15 times in a row hoping to luck into a system layout that looks close.
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