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-   -   First Look Klingon SE5 (http://forum.shrapnelgames.com/showthread.php?t=25975)

Atrocities September 18th, 2005 07:36 PM

First Look Klingon SE5
 
1 Attachment(s)
I have the basic models for the Klingons started. These are rendered in X format with no texturing. They are not sized correctly nor are they final designs.

http://www.shrapnelcommunity.com/thr...KlingonSE5.PNG

Ed Kolis September 18th, 2005 07:51 PM

Re: First Look Klingon SE5
 
Nice http://forum.shrapnelgames.com/images/smilies/laugh.gif
What did you make them with?

Atrocities September 18th, 2005 07:54 PM

Re: First Look Klingon SE5
 
The models were made in DOGA, exported to Meta then rendered in X format. I can do a UV map but for some reason this latest batch didn't want to load for viewing. http://forum.shrapnelgames.com/images/smilies/frown.gif So I just rendered the ships without the UV maps.

Texturing the models and getting them to load is going to be the major problem I think.

Atrocities September 18th, 2005 09:42 PM

Re: First Look Klingon SE5
 
1 Attachment(s)
A bit cartoonie, but again its a work in progress. http://forum.shrapnelgames.com/image...s/confused.gif

http://www.shrapnelcommunity.com/thr...9-testship.PNG

Atrocities September 18th, 2005 10:39 PM

Re: First Look Klingon SE5
 
1 Attachment(s)
Green Vortcha

Renegade 13 September 18th, 2005 11:43 PM

Re: First Look Klingon SE5
 
I think they'll look great when you get the textures worked out http://forum.shrapnelgames.com/images/smilies/happy.gif

Xrati September 19th, 2005 12:50 PM

Re: First Look Klingon SE5
 
They look great, BUT as Klingons shouldn't they be firing weapons at something? http://forum.shrapnelgames.com/image...es/biggrin.gif

El_Phil September 19th, 2005 01:46 PM

Re: First Look Klingon SE5
 
Klingons have to fire all the guns, all the time! They might rust up otherwise. And that would be a bad thing. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok-X September 19th, 2005 02:09 PM

Re: First Look Klingon SE5
 
hey AC, according to my research that latest ship of yours is not actually utilizing textures is it ? it seems you just gave the polygons/objects a color, contradictionary to using a proper texture to be put "around" the actual polygons.

Or am i wrong ?
Anyways, UV-Mapping is PRETTY fking difficult. If you manage to get something to look properly, congratulations. Its so damn hard, alost impossible to apply a good texture on a ship that is more than just your standart borg cube ! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM September 19th, 2005 04:31 PM

Re: First Look Klingon SE5
 
Looks good, even without the textures.


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