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CyberSpace Empires Mod
OK, so Captain Kwok's got Space Food Empires, and Spoon has Fantasy Empires, so why can't I do a total conversion mod of SE4 too, huh? Maybe if I have an original* idea, I'd be more motivated to finish the mod? http://forum.shrapnelgames.com/image...ies/tongue.gif
What I have right now is just some bare-bones ideas: -Galaxy = a computer's filesystem -Systems = directories (the SystemNames.txt would contain stuff like "C:\", "Windows", "System", "McAfee", "Program Files", etc. (or maybe "/", "var", "usr", "gimp", etc. for the open source systems http://forum.shrapnelgames.com/image...ies/tongue.gif) -Planets = files (Text planets are the best! http://forum.shrapnelgames.com/images/smilies/wink.gif) They could be represented with various program icons with comical descriptions relevant to the specific program http://forum.shrapnelgames.com/images/smilies/wink.gif -Warp points = shortcuts / symlinks -Stars = FAT entries / inodes (nuke the star = erase the FAT entry http://forum.shrapnelgames.com/images/smilies/wink.gif) -Minerals = text -Organics = CPU time (think GritEcon "workers" or MOO3/GalCiv "money", used to make the other resources "useful") -Radioactives = binary data -Ships = programs -Empires = hackers / programmers (with "White Hat" and "Black Hat" racial traits - what about Grey Hat and Red Hat though? http://forum.shrapnelgames.com/image...ies/tongue.gif) -Storms/nebulas = viruses (White Hat hackers could get storm destroying components while Black Hat hackers could get storm creating components) -Spaceyards = constructors / initializers -Repair bays = Cyclic Redundancy Checks (White Hat only) -Fighters = subprocesses -Troops = file loaders -Mines/Satellites = spyware (Black Hat only) -Weapons = destructors / deinitializers ...etc... *well not really, I kinda was inspired by "Operation Inner Space", a shareware game from the mid-1990s http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: CyberSpace Empires Mod
Whacky, but interesting. I like it.
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Re: CyberSpace Empires Mod
I wouldna play it but it sounds interesting for someone who likes that sort of stuff.
Now give me a game that lets me hunt down and TORTURE the hacker and I'll be happy http://forum.shrapnelgames.com/images/smilies/happy.gif (see my latest thread for reason) |
Re: CyberSpace Empires Mod
Another mod I've wanted to do is one "Space Cell Empires" complete with a variety of cells, bacteria, and viruses!
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Re: CyberSpace Empires Mod
On a slightly higher scale, you could make:
System = System Warppoint = Modem Galaxy = Internet Stars = CPUs (Oooh, a dual processor system!) Planets = Hard Drive Partitions (research NTFS colonization tech?) |
Re: CyberSpace Empires Mod
I've been piecing together a rough draft of a Middle Earth mod the last month or so but I am having a heck of a time finding pictures to use. I've got workable comp, facility, vehicle, reaserch and comp enhancement mostly done. I got DOGA L3 monday and metasequoia(sp) yesterday, so I think I can make some decent armies. I don't know if it will get much bast a beta version in SEIV, but hopefully I can transfer most of it to SEV when it comes out.
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Re: CyberSpace Empires Mod
Ooh, looks nice..... I'd be willing to lend a hand if you want. I've got SE4Modder still working, so that'll probably yield some nice results, and I've got pretty much enough free time on my hands http://forum.shrapnelgames.com/images/smilies/happy.gif it's just that I'm not motivated enough to start full-out working on the End of GC mod again for the moment, but this seems interesting enough!
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Re: CyberSpace Empires Mod
I suggest changing supplies into "CPU cycles"...
when you run out, you slow way down http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: CyberSpace Empires Mod
Well, I started on the tech areas, and I've got some system names and colony types... they're on my computer at home so I can't show them to you right now though http://forum.shrapnelgames.com/image...ies/tongue.gif
Strategia, if you'd like to help, I'd be glad, though I was planning on using my latest version of the templatizer to generate the components and facilities... that is, the one that uses XML as input - have you seen that one yet? Not very functional at this point (darn it, I forgot to put in a rounding function, so the division is pretty much useless http://forum.shrapnelgames.com/image...ies/tongue.gif) but you might want to check it out... |
Re: CyberSpace Empires Mod
At least with this mod, the AI will act appropriately for a computer system.
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