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WW: Weapon Effects Mod - The best badly named mod.
The name is missleading, I just never felt like changing it. This mod adds a nice big ship as well as a few other changes described in the ReadMe.
ReadMe - Quote:
http://www.filegone.com/yrub |
Re: WW: Weapon Effects Mod - The best badly named mod.
It's fun :-)
only the ship's image seems to be fragged in battle and on the map using a fresh install and the newest version |
Re: WW: Weapon Effects Mod - The best badly named mod.
Thanks, actualy the ship's image isn't finished, that's why it looks messed up.:-D
Here's an update with a slightly different version of the battleship. http://www.filegone.com/m1fj |
Re: WW: Weapon Effects Mod - The best badly named mod.
Just downloaded the mod, haven't played it yet.
But I do have to say that if this ship is half as awesome as it sounds, you definitely need to make the mod fit the name http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: WW: Weapon Effects Mod - The best badly named mod.
Well, we'll see. Perhaps I'll even make realistic looking nukes some day. In the mean time:
I didn't think I would do it but I actually made an update! Version 0.5 adds the Terran Destroyer, the Mirror Terrans, centered battleship weapons thanks to Captbenson, and slightly more visible point defense lasers. Lets give Captbenson and myself a round of applause. *everyone claps furiously* You're too kind. http://img93.imageshack.us/img93/273...royer013oz.jpg If you're wondering about the Mirror Terrans, they're Terrans from an alternate universe whose sole purpose is to fight non-goatee-wearing Terrans in the simulator. Damn, they're evil. Version 0.5 http://www.filegone.com/hydd |
Re: WW: Weapon Effects Mod - The best badly named mod.
The new destroyer is nice - I like it a lot.
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Re: WW: Weapon Effects Mod - The best badly named mod.
I desided on a loose rule to follow with the Terran ships; their engineering section grows quite rapidly for the number of weapons they carry, so I desided to increase the Destroyer's size and give it a bit more customization. I'm also going to call it the Terran Cruiser once it is done.
Old -> New http://img.photobucket.com/albums/v3...sc/ter_des.jpghttp://img.photobucket.com/albums/v3.../ter_des04.jpg |
Re: WW: Weapon Effects Mod - The best badly named mod.
Ya, that's good too.
An idea: you could keep the Destroyer for something (too bad there are only 3 slots to choose as a player) since you already have it, but make it limited compared to the cruiser in other terms (such as not very many option slots and limited cargo space), to further develop that idea about needing more room to support the weapons. PvK |
Re: WW: Weapon Effects Mod - The best badly named mod.
I can up the hull stats of the cruiser and keep the destroyer.
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Re: WW: Weapon Effects Mod - The best badly named mod.
Good news, soon this mod will be appropriately named. I have finally made a weapons effect mod. This changes the fusion and fission missile effects, they may not actually more realistic, although, at the time I did think I was making them more realistic and for all I know they may in fact be more realistic. Also, I increased the drift distance for the missiles, this makes any ship with these missiles very powerful if you figure out how to use them correctly. I also added a ship called the Missile Corvette so the missile mods can be easily tested. Please, enjoy and tell me what you think.
[EDIT] I'm sorry, the link seems to have been wrong, I hope this one works. http://www.filegone.com/7wrm |
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