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-   -   Incorrect research for Sage? (http://forum.shrapnelgames.com/showthread.php?t=27853)

Tough Guy March 1st, 2006 09:48 PM

Incorrect research for Sage?
 
When you go to the recruiting window a sage appears as a 1 random magic and 8 research for 80 gold.



When you buy them though they have only 5 research.

Arralen March 1st, 2006 10:08 PM

Re: Incorrect research for Sage?
 
Drain-3 anyone ?

Do you really think we wouldn't have spotted an error like this in the last 2 years?

Wick March 1st, 2006 10:16 PM

Re: Incorrect research for Sage?
 
In the recruiting window they have 1 random and, because of their +4 bonus, 7 research. When they have research 5 it's because the province they're in has drain 2. Anything else would qualify as a bug.

Endoperez March 2nd, 2006 02:36 AM

Re: Incorrect research for Sage?
 
It would be nice if research value listed the bonuses, and the sources of the change, as e.g. defence does.

Ironhawk March 2nd, 2006 03:56 AM

Re: Incorrect research for Sage?
 
Quote:

Arralen said:
Drain-3 anyone ?

Do you really think we wouldn't have spotted an error like this in the last 2 years?

Cmon, Arralen - he's just a new player is all. You know how mysterious dom2 is sometimes. Give a little slack.

Agrajag March 2nd, 2006 11:56 AM

Re: Incorrect research for Sage?
 
Quote:

Endoperez said:
It would be nice if research value listed the bonuses, and the sources of the change, as e.g. defence does.

It would also be nice if random paths were detailed in the unit desctiption. (IE Full Random, Sorcery or Elemental)

OG_Gleep March 3rd, 2006 08:30 AM

Re: Incorrect research for Sage?
 
I second that emotion. Even a color coded question mark would work.

NTJedi March 6th, 2006 03:12 PM

Re: Incorrect research for Sage?
 
I agree with the color coded question mark for identifying the types of random paths.

Cainehill March 6th, 2006 03:27 PM

Re: Incorrect research for Sage?
 

Also - it'd be kinda neat if there were actually more complexity in the random paths in Dom3 - Abysia's native mages being less likely to get Water, Ermor's being less likely to get Nature, Jotun's not getting fire, and R'lyeh not getting any non-astral at all. http://forum.shrapnelgames.com/images/smilies/wink.gif

Chazar March 7th, 2006 12:09 PM

Re: Incorrect research for Sage?
 
Quote:

Cainehill said:
Also - it'd be kinda neat if there were actually more complexity in the random paths in Dom3 - Abysia's native mages being less likely to get Water, Ermor's being less likely to get Nature, Jotun's not getting fire, and R'lyeh not getting any non-astral at all. http://forum.shrapnelgames.com/images/smilies/wink.gif

A nice and thematic idea (mostly http://forum.shrapnelgames.com/images/smilies/wink.gif )! However the problem with this is that Forum-aware long-term players immediately may gain an advantage from this knowledge (like the sorcery-only/elemtal-only) picks if it is not displayed somewhere within the game.

I think things a these confuse newbie as well. All easy information should be easily accessible! Color-coded question marks for everyone! Huzzah!


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