.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Point-Defense on fighters? (http://forum.shrapnelgames.com/showthread.php?t=29247)

StarShadow June 17th, 2006 03:53 PM

Point-Defense on fighters?
 
I'm thinking about modding in point-defense cannons for fighters, although I'm not sure it would be an improvement over stock, and might be too unbalancing.

Ed Kolis June 17th, 2006 04:08 PM

Re: Point-Defense on fighters?
 
PDC are already rather powerful, so I'd recommend toning them down before you do so - perhaps reduce the damage and/or hit chance?

Fyron June 17th, 2006 04:26 PM

Re: Point-Defense on fighters?
 
Fighters with anti-fighter weapons are great.

Removing the autofire from PDC is a huge step towards balance. You can still take out a lot of missiles and units, but it no longer creates an impenetrable wall of cheese around your forces...

StarShadow June 17th, 2006 04:39 PM

Re: Point-Defense on fighters?
 
I was considering reducing the range and/or hit chance. I don't think reducing the damage would be a good idea, PDC are an all-or-nothing weapon when it comes to seekers.

Fyron June 17th, 2006 04:53 PM

Re: Point-Defense on fighters?
 
Seekers are not all or nothing. You can kill them with 2+ hits of weaker PDC.

But to maintain the same seeker kill rates, you can just lower their damage resistance by the same ratio you lower the PDC damage. This will weaken the PDC againts units, but have no affect whatsoever against seekers.

StarShadow June 17th, 2006 06:26 PM

Re: Point-Defense on fighters?
 
Ah, my mistake then, I always thought it was all or nothing.

Suicide Junkie June 17th, 2006 11:40 PM

Re: Point-Defense on fighters?
 
The missile either does full damage when it hits, or is shot down.
But any damage taken by the missile adds up until the missile dies.

Parasite June 17th, 2006 11:42 PM

Re: Point-Defense on fighters?
 
Different tech levels of missles have different damage to destroy. Plus different PD levels do an increasing amount of damage. Most of the time it is a 1-1 hit destroy, but some of the smaller PD will take two (maaaaabe more) hits to destroy a bigger missle.

StarShadow June 19th, 2006 10:54 AM

Re: Point-Defense on fighters?
 
So far, what I'm thinking:

-Reduce the damage resistance of seekers to a max of 10.
-Reduce the PDC to 10kt size, reduce the hit bonus, allow it to only target seekers. Might reduce range.
-Add a new anti-fighter weapon 10kt in size, can only target fighters.
-Considering an anti-sat weapon, with mounts to increase range. Since sats tend to have a range advantage over PDC and normal weapons.

The main problem, from my perspective, is that the AI can't use any of the weapons I add, giving me an unfair advantage. Also wanted to add, that having separate anti-seeker/anti-fighter weapons, pretty much eliminates the ability mislead/fake-out the PDC.

Also, on a more general note, since to don't know if it would be a good idea to start a new thread every time something occurs to me...what's the deal with tractor/repulsor beams? They go up to level 9, but levels 7/8/9 give nothing. Plus the range on them seems too short to be useful.

Suicide Junkie June 19th, 2006 07:18 PM

Re: Point-Defense on fighters?
 
If it is different, go ahead.

I think the high levels usually give you wormhole guns which warp the target to a random location on the map.


All times are GMT -4. The time now is 01:55 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.