![]() |
A poll about bases. *DELETED*
Post deleted by TerranC
|
Re: A poll about bases.
Remote Mining
|
Re: A poll about bases.
Remote Mining would fall under "Something Else," and yeah, me too; Shipyard/Repair at a planet or "waysystem" and remote mining at asteroid fields.
|
Re: A poll about bases.
I dont understand the second poll question. windows huh ?
|
Re: A poll about bases.
Yes, remote mining is a good use of starbases. Defense is a horrible use of bases because they are often horribly positioned. I wonder if adding combat movement to a base as an ability might help?
|
Re: A poll about bases.
Bases are a very good way to boost the defenses of small planets where relatively few weapons platforms can be placed. If you are worried about positioning, try fighter bases. Just a huge cargo base with launch bays and a few minimal defenses, which is cheap, and the fighters can go where they need to be.
What bothers me about mining is that remote mining of asteroids is actually a very different technology from remote mining of planets but SE tech doesn't take note of the difference. For this reason I tend to completely ignore remote mining in SE. |
Re: A poll about bases.
Quote:
|
Re: A poll about bases.
Something Else; Building of Sphereworlds and Ringworlds
|
Re: A poll about bases.
Remote Mining - Good
Planetary Defense - Bad Warp Point Defense - Good (Those first-shot Massive Mount weapons from big bases do wonders to slow down the enemy.) |
Re: A poll about bases.
Mainly for shipyards, defense, and sphere world construction. Occasionally for storing units and population.
I voted for the first part of the poll and accidentally clicked OK before I voted for the question about windows, and now I can't go back and vote for the windows question. |
All times are GMT -4. The time now is 01:38 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.