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C\'tis Desert Tombs ideas?
Desert Tombs. I have heard it is a weak and, after seeing it in action, I am not impressed. As such, I want to play it! Any suggestions for scales? Can they get the Nature priests that normal C’tis can get? If so, all those ghouls will get dangerous with Mass Protection.
On the other hand, is it fun? Is it something different or is it Ermor, but with dead lizards? |
Re: C\'tis Desert Tombs ideas?
Im not sure if they still have shamans (cant remember) but their sauros dont have nature. Their sauros are d3 f1 and 1 random, a great strategy is to mass banefire archers and their unholy priests, reanimate a huge screen of undead and back it up by those deadly archers. Place your sauros just infront of your archers and have them set to raise skeletons. For scales go sloth 1 or 2, whatever the requirements are, some magic and some order. Give the pretender n4 d6 and any other magics your fond of (i like earth for dwarven hammers and whatever else i need to equip my SC's, bearing in mind that you can summon spectres and lamia queens for magic. d6 means 1 booster and you can make tartarians, n4 means you can Gift of reason them+make vine kings and lamia queens (kings make ogres and cast relief+mass protection in battle while queens are versatile mages). If youy want certain items (boots of quickness, skullcaps, dwarven hammers ect) then give your pretender those paths because your mages arent very versatile.
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Re: C\'tis Desert Tombs ideas?
Hmm, it sounds like Ermor with a different skin, not quite as interesting as I had expected. Can you suggest an unusual theme to try out, something that is going to have a fresh spice to it?
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Re: C\'tis Desert Tombs ideas?
You get a lot of death magic with DT but I wouldn't call it Ermor. Especially not a pop killing ermor. DT has a big banefire emphasis, which is interesting. Plus you can summon (un)holy mummified snakes.
You might enjoy R'yleh if you are looking for something unusual. Or mictlan. |
Re: C\'tis Desert Tombs ideas?
Their dominion doens't kill people at all, IIRC. Priests and anti-undead spells aren't enough to defeat them. You might encounter a living nation with Death support and some fire, or a dead nation with some living support, but both are very different from Ermor. For one thing, they don't have to alchemize anything.
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Re: C\'tis Desert Tombs ideas?
yea. For unique themes try ulm black forest, VERY different from ulm. For an unused theme try that marignon sailing one.
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Re: C\'tis Desert Tombs ideas?
Ermor is also an empire of both the living and the death.
Diffrence beeing that C'tis DT summons thier reanimators and Ermor recruits them. C'tis DT has stronger battlefield magic then Ermor with D3 for raise skeletons and D3F1 for banefire. While Ermor has S2D2 and much more expensive mages capital only. |
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