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SEV Questions?
1) Will there be scenario editor?
1a) If there is, will we have to run turns or just be able to edit an existing file? 2) Will there be a map editor? 3) Will there be an image editor? (within the game, not 3rd party) I know that the game will be mod-able as far as images and AI, etc. BUT will any of the tools for this be included with the game OR placed in an "EXTRAS" folder like SEIV? While modding is great it would be nice to be able to set up scenarios to create different situations. I've been working on some scenarios for SEIV, but you actually have to run the turns off running all the races to "set up" your desired situation. Once you down the road about 100 turns and find that you need to change something, you have to redo all those turns again. If scenarios are saved differently from games you would be able to do this as the biggest argument I hear coming from being able to edit games is the cheating aspect. <font color="red">(Please don't go off on this subject as I'm more interested in what's ahead in SEV) </font> |
Re: SEV Questions?
All according to publicly available information:
1) Unknown 2) Unknown, but even if there isn't one at release, it's a possibility that Aaron will release one at a later date. 3) I don't believe so |
Re: SEV Questions?
Why would Aaron make an image editor when there are so many dedicated and far superior image editors out there already?
SE5 is a Strategy/Wargame, not the next Photoshop/GIMP/3DStudio/etc... |
Re: SEV Questions?
SJ, it's not about the editing. I agree with you about 3rd party graphics. I'm talking about a program the will let you assign pics to the proper item. [Ex. The planet bmp has all the planets on on large bmp file and unless you know all the x,y locations (which some people probably do) you can get some strange results by calling in the wrong x,y number.] If you've ever tried a game like War Engine then you know what I'm talking about. It would be like taking all the ships of one race and sticking them in one bmp file with the top left x,y coor. being called out in the id file for use as a specific set of pixels for that image. If you were off in your x,y coor. and lets say that you gave the center of a pic as the x,y you would end up with the bottom right part of that pic and the other three adjacent pics as your image.
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Re: SEV Questions?
SE4 has all of the planet minis in one file, and you don't need to know the coordinates... just count how many images down the list the one you want is.
The imagemod packs even have an index down the side to make counting easier http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV Questions?
I agree. BUT, if you were going to do a planet bmp from scratch. Wouldn't you want a program that could insert each pic where it belongs in the bmp? Or else you would have to cut and paste each planet in the proper location. It would be much easier to just have a program that does that for you. You tell it what picture slot you want it in and it puts it in the right location within the bmp.
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Re: SEV Questions?
Just line it up with the grid paper background, no prob.
Or, email the picture to however is doing the imagemod for SE5, and let them line it up http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SEV Questions?
Or, have a handy program which does it for you.
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Re: SEV Questions?
I have to agree with SJ. It is no difficulty at all pasting the minis into the file in the gridlines. Personally, I'd rather have Aaron spend more time working on the game than on such a program. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SEV Questions?
Which is not to say that somebody else can't just make one if they wanted to.
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