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-   -   SEIV - Nessesary AI's question? (http://forum.shrapnelgames.com/showthread.php?t=30501)

Black_Knyght September 26th, 2006 08:39 PM

SEIV - Nessesary AI\'s question?
 
Which specific AI files are used to get a particular race to use a particular technology and build from it accordingly?

I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?

I'm assuming the AI's for "Anger", "Speech", "Politics", and "Settings" aren't used here.

Puke September 26th, 2006 08:44 PM

Re: SEIV - Nessesary AI\'s question?
 
there are scripts that are compiled into CSF files that handle those things. the demo does not give access to the scripts or the compiler, and the CSF file is nigh impossible to edit.

Phoenix-D September 26th, 2006 08:52 PM

Re: SEIV - Nessesary AI\'s question?
 
Wrong SE, Puke.

For research you want (racename)_AI_Research.txt, for designs (racename)_AI_DesignCreation.txt

Rollo September 26th, 2006 10:28 PM

Re: SEIV - Nessesary AI\'s question?
 
Quote:

Black_Knyght said:...I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?...

AI_General, AI_Research, AI_DesignCreation, AI_Construction_Vehicles, AI_Construction_Units (optional)

Urendi Maleldil September 27th, 2006 12:00 AM

Re: SEIV - Nessesary AI\'s question?
 
AI_General -- tells the AI to use a particular trait
AI_Research -- tells AI what to research and in what order
AI_DesignCreation -- tells AI how to design ships and what designs to use when certain components become available

Other useful files:
AI_Construction_Facilities -- tells AI what facilities to build on what types of colonies
AI_Construction_Vehicles -- tells AI what types of designs to build and how many
AI_Construction_Units -- (interpreted after Construction_Vehicles) tells AI what types of units to build and how many on idle planets if there are enough resources left

Black_Knyght September 27th, 2006 02:32 AM

Re: SEIV - Nessesary AI\'s question?
 
Thanx you guys, that's <font color="green">EXACTLY</font> what I need to know! http://forum.shrapnelgames.com/images/smilies/cool.gif

I was vaguely sure of this, but I'm still a newbie to the modding aspect of SEIV.

Since it looks like maybe things may be headed away from SEIV, I figure I better learn what I can while I can about it (LOL)... http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron September 27th, 2006 03:41 AM

Re: SEIV - Nessesary AI\'s question?
 
I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?

Black_Knyght September 27th, 2006 05:08 AM

Re: SEIV - Nessesary AI\'s question?
 
Okay....., you read the intent of what I was saying wrong,...again.

Not once was I implying that people would ever stop answering questions.

I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.

dogscoff September 27th, 2006 06:19 AM

Re: SEIV - Nessesary AI\'s question?
 
Quote:


I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.


All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.

Black_Knyght September 27th, 2006 04:52 PM

Re: SEIV - Nessesary AI\'s question?
 
Sounds like an extremely good idea to me, and I certainly second the motion...


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