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SEV: What strategy do you use for these ships?
What strategy to you use for these ships?
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Re: SEV: What strategy do you use for...
Don't get hurt is the natural one to use.
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Re: SEV: What strategy do you use for...
I'd use don't get hurt most of the time for the ones you listed.
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Re: SEV: What Design Type?
So what "Design Type" should I select for them?
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Re: SEV: What Design Type?
Whatever you feel like. I'd use Transport for the last several and maybe attack ship for the first.
EDIT: To clarify, the type is for sorting purposes and controlling how the AI handles things ONLY. It has no effect otherwise. |
Re: SEV: What Design Type?
I'd say "Cargo Transport" but alas that's not in the list for default design types is it - even though the AI makes such a design.
It doesn't really matter though what design type you give them - just make sure your strategy is set. In the SE:V Balance Mod, I've added more design types and adjusted the AI design scripts to design them in regular and/or freighter flavours if you're using auto-complete. |
Re: SEV: What Design Type?
I would also like to use "Transport" or "Cargo Transport", but they are not options. Neither is "Unarmed Civilian Vessel", or several other categories that I might actually use.
Is it going to screw up the AI if I put together my own list of Design Types? Do I need to add one more to the set {Aggressive, Neutral, Defensive, PLAYER }, and have that one be just for a convenient list of my choosing, or can I just edit DesignTypes.txt? Is that ok, or is there some hidden thing that's gonna make all my fighters stop launching, or prevent landing troops or something like that? |
Re: SEV: What Design Type?
No you can add your own types if you want -just note you'll need to start a new game for them to show up though. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SEV: What Design Type?
I used to use "Ram Ship" for my scouts >:)
The rest? Don't Get Hurt. |
Re: SEV: What Design Type?
I would use transport for the transports and then in SEIV I always created my own class called "Fleet Support". This is where I dumped un-armed scouts, supply ships, and repair ships. In fact, once I get quantum reactors I create a repair ship with QR and send those out with the fleet, that way you save 20Kt of space on the combat ships for more combat capability.
As far as strategy I use "Ram Ship" because retreat in SEIV was not an option and you might as well try to hurt the enemy. I don't know yet how well retreat will work in SEV, certainly some ships get away. |
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