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-   -   Tachyon Sensors (http://forum.shrapnelgames.com/showthread.php?t=30537)

Caduceus September 28th, 2006 11:24 PM

Tachyon Sensors
 
Tachyon Sensors, available at level 4 Sensors (RP 18 000) scans 2 sectors for cloaked ships - it has a cumbersome size (40kT) and cost 1500Min 500Rad, so therefore is only useful for larger ships/bases. Will it replace "normal" scanners or does it only see cloaked ships?

Captain Kwok September 28th, 2006 11:32 PM

Re: Tachyon Sensors
 
It does normal scans as well but not to the same distance as the basic sensors.

Phoenix-D September 28th, 2006 11:39 PM

Re: Tachyon Sensors
 
In SE5 there is no difference between "normal" and "cloak detecting" scans. Only the level of the scan counts. Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.

The first part is important for mods, and if your opponent has low-level cloaking. If your sensor level is high enough, and his cloak low enough, you CAN see cloaked ships with basic sensors.

Caduceus September 28th, 2006 11:39 PM

Re: Tachyon Sensors
 
Thanks, Kwok. Given your ever-presence, I am starting to wonder if you are a bot http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok September 29th, 2006 12:27 AM

Re: Tachyon Sensors
 
Quote:

Caduceus said:
Thanks, Kwok. Given your ever-presence, I am starting to wonder if you are a bot http://forum.shrapnelgames.com/images/smilies/wink.gif

It takes one to know one.

narf poit chez BOOM September 29th, 2006 02:22 AM

Re: Tachyon Sensors
 
Kwoks a bot, Cadaceus is a bot, Fyrons an alien, Geoschmo is a big eye, I'm a mouse...Is anyone human on here?

wake_of_angels September 29th, 2006 02:49 AM

Re: Tachyon Sensors
 
Really, you want to know if there is a human?
I only believe this forum is on a venusian server or something like that...

Tell of an angel

Strategia_In_Ultima September 29th, 2006 06:49 AM

Re: Tachyon Sensors
 
Anyone human? Iunno. Not me at any rate. I'm just a figment of your collective imagination.....

Matryx September 29th, 2006 09:10 AM

Re: Tachyon Sensors
 
I think it would be important to change the basic sensors so they stay at detection 1 - otherwise, until you are very very late in game there's really no point to use Tachyons.

Of course - it's hard to tell with a 100 turn demo http://forum.shrapnelgames.com/images/smilies/wink.gif

Also - I *think* I'm human.

Ed Kolis September 29th, 2006 09:18 AM

Re: Tachyon Sensors
 
Quote:

Phoenix-D said:Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.

Really? I got the impression that a ship got the best range *and* level of any of its scanners, so if you put a R3L1 scanner and a R1L3 scanner on your ship, you'd get an effective R3L3 scanner... The way you describe makes more sense, of course, and offers more modding potential; I just didn't think Aaron had bothered to make it that way http://forum.shrapnelgames.com/image...ies/tongue.gif


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