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Tachyon Sensors
Tachyon Sensors, available at level 4 Sensors (RP 18 000) scans 2 sectors for cloaked ships - it has a cumbersome size (40kT) and cost 1500Min 500Rad, so therefore is only useful for larger ships/bases. Will it replace "normal" scanners or does it only see cloaked ships?
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Re: Tachyon Sensors
It does normal scans as well but not to the same distance as the basic sensors.
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Re: Tachyon Sensors
In SE5 there is no difference between "normal" and "cloak detecting" scans. Only the level of the scan counts. Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.
The first part is important for mods, and if your opponent has low-level cloaking. If your sensor level is high enough, and his cloak low enough, you CAN see cloaked ships with basic sensors. |
Re: Tachyon Sensors
Thanks, Kwok. Given your ever-presence, I am starting to wonder if you are a bot http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Tachyon Sensors
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Re: Tachyon Sensors
Kwoks a bot, Cadaceus is a bot, Fyrons an alien, Geoschmo is a big eye, I'm a mouse...Is anyone human on here?
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Re: Tachyon Sensors
Really, you want to know if there is a human?
I only believe this forum is on a venusian server or something like that... Tell of an angel |
Re: Tachyon Sensors
Anyone human? Iunno. Not me at any rate. I'm just a figment of your collective imagination.....
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Re: Tachyon Sensors
I think it would be important to change the basic sensors so they stay at detection 1 - otherwise, until you are very very late in game there's really no point to use Tachyons.
Of course - it's hard to tell with a 100 turn demo http://forum.shrapnelgames.com/images/smilies/wink.gif Also - I *think* I'm human. |
Re: Tachyon Sensors
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