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Toxic Injectors broken in sev
It appears the toxic injectors just plain dont work or do what they are supposed not sure if anyone else has had this problem. Generally liking to play the evil type race they felt like the perfect choice but they werent working
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Re: Toxic Injectors broken in sev
Be sure to email malfador about this.
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Re: Toxic Injectors broken in sev
Sent was pretty annoying to get a fleet obliterated bc they do no damage of any kind and have no effect. Did multiple sim tests, its pretty funny to watch a ship get hit repeatedly and have it lose no crew,armor or shields.
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Re: Toxic Injectors broken in sev
Is it possible one needs to lower the shields and/or armor before injectors can have an effect?
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Re: Toxic Injectors broken in sev
Currently the special types need armor and shields down - which IMO needs to be able to have penetration amounts in the damagetypes.txt rather than skipping over those entries as it does now.
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Re: Toxic Injectors broken in sev
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This being the case, since you are playing an Evil race, you might want to introduce your strategic commander to the airlock, sans suit http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Toxic Injectors broken in sev
What is then the advantage of the special weapons if I have to destroy first both shields and armor??
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Re: Toxic Injectors broken in sev
Not much, unless you are into capturing ships relatively intact...
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Re: Toxic Injectors broken in sev
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Re: Toxic Injectors broken in sev
I like the idea that special weapons have to get through shields (and sometimes armor) before they will work.
All it really means is that you also need to research shield depleting weapons and include them, in addition to your "special weapon" Most weapons don't skip shields and armor, why should the special weapons? |
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