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helpful files
There are some helpful files at
www.dom3minions.com/docs The nations.txt is going to be handy to mappers if they want to assign AIs to a map. Also it gives the numeric references to the nation slots for the modders. The command line switches are of course needed by anyone planning to do alot of serving of games. It might also be of interest to anyone who knows how to add those to their icon and save alot of changing settings all the time. Like maybe always having renaming on, or the Hall set to 15. The fortresses list might be handy altho it might need updating. |
Re: helpful files
The icon settings Gandalf mentioned include commands for setting the resolution of windowed mode. Someone requested this; here you have it.
It is also possible to set server and port on the icon, and thus have icons for different multiplayer games. |
Re: helpful files
Thanks Gandalf. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: helpful files
The "nations" one is interesting....
"13 Tir na n'Og xxx 14 Fomoria xxx " O_O LOL, Tir na n'Og. "24 Special Monsters 25 Special Monsters " OH NOES THE MONSTERS ARE COMING! D: "20 Gath xxx " And what is this Gath thing? And this propably calls an update the Downloads section of dom3minions. |
Re: helpful files
Thank you Gandalf. These will come in handy. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: helpful files
Are weapon numbers gone for Dominions 3? The weapon list is just a bunch of names, should I assume that a trident is "weapon #3" and snake hair is "weapon #37"? If so, could we possibly have numbers added to that file, I'm not sure I counted right.
I'd add the numbrs myself, but I'm as-yet unsure whether that's the specific order and whether it has to be "03" or if it will accept just plain 3. -Frank |
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Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes? http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif
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The thing is that I can strip the text out of the game. So I find the list of nations and I pull it out. I test it and find that if I start a 0 (I had forgotten that programmers often start their numbering at zero) and number it straight thru that the numbers that it does match up when I test the commands. Finding out that the indepts had a nation number thru me for abit also. The same with the other lists. I pulled the list straight out of the code so Im guessing that it will match a numbered series. I can easily number it if someone wanted (its just a couple of commands in linux) but I couldnt gaurantee it was right until someone tested it. |
Re: helpful files
In dominions 2 the spell effects were possible to add to created weapon attacks via the number that represented each spell attack. I'd like to know if it's possible to generate a Charm or Curse effect on striking in Dominions 3.
Any way to get those numbers short of trial and error? -Frank |
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