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-   -   Question about Regeneration in Dom3 (http://forum.shrapnelgames.com/showthread.php?t=30685)

Corwin October 6th, 2006 11:17 AM

Question about Regeneration in Dom3
 
Greetings.


Just got my game today, and I am having a blast playing it. Great job Illwinter! So far it looks as if a good game become even better.


I have a question though - was regeneration changed comparable to how it worked in Dom2? It used to be that unit with regeneration was only 10% as likely to get battle affliction as a non-regenerating one. But I could not find any mentioning of it in game's manual.

Any info?

Thanks a lot!

Nerfix October 6th, 2006 11:26 AM

Re: Question about Regeneration in Dom3
 
The chance for Regeneration to avoid an affliction was toned down. I don't remember how much it is though.

Corwin October 6th, 2006 12:32 PM

Re: Question about Regeneration in Dom3
 
Quote:

Nerfix said:
The chance for Regeneration to avoid an affliction was toned down. I don't remember how much it is though.

Thank you Nerflix, that's good to know. I wonder by how much it was reduced though. Was it little reduction or big nerf? (I hope not http://forum.shrapnelgames.com/images/smilies/happy.gif ) Also does ammount of regeneration (+5%, +10%, etc) matters for the chance of avoiding affection?


So does anybody knows the formula for the chance of affliction on regenerating unit? It's important for my nation strategy. Any additional info will be very much appreciated.

Thanks!

P.S. Oh, and another question - does Water9 bless effect "quickness" doubles number of melee/ranged attacks? I can't remember from the top of my head if it was 100% increase or 50% increase in Dom2.

Nerfix October 6th, 2006 12:36 PM

Re: Question about Regeneration in Dom3
 
I think the Quickness doubles number of attacks, but I am not sure. I know it no longer allows two spells per turn.

And I don't know about regeneration. =/

Corwin October 6th, 2006 07:51 PM

Re: Question about Regeneration in Dom3
 
Nobody knows the answer? It's a pity, IMHO it can be quite important for some nations thugs and SCs.


If this is the case, perhaps the developers would be so kind to share a tiny bit of their ultimate wisdom? http://forum.shrapnelgames.com/images/smilies/happy.gif That would be greatly appreciated.

Shovah32 October 6th, 2006 08:04 PM

Re: Question about Regeneration in Dom3
 
I think the quickness is 50%, afaik the reenration % isnt related to afflictions (could be wrong) but I, like you and nerfix, dont know the chance of avoiding afflictions.

Corwin October 7th, 2006 12:50 AM

Re: Question about Regeneration in Dom3
 
Just got my first regenerating creature. http://forum.shrapnelgames.com/images/smilies/happy.gif

The in-game help does say that regeneration still reduces the chance of affliction. But I still would be very interested in knowing how much it was changed from 10% chance in Dom.


Also question about W9 bless. If it is indeed 50% more attacks, and not 100% more as in "quickness" spell, is is applied to missile attacks as well, or only to melee attacks? And how exactly it works - 2 attack on 1st round, 1 attack on 2nd, et cetera?

Thanks!

Teraswaerto October 7th, 2006 04:42 AM

Re: Question about Regeneration in Dom3
 
It says it's 1/8 of the chance you'd have without regeneration in the tips you see during hosting.

Shovah32 October 7th, 2006 09:20 AM

Re: Question about Regeneration in Dom3
 
50% quickness means a 50% chance of getting 2 attacks so you could go through a 50 turn battle with 100 w9 blessed troops and not get any double attacks (although this is almost impossible) or you could do the opposite and have all your blessed units get 2 attacks every turn.

Endoperez October 7th, 2006 09:33 AM

Re: Question about Regeneration in Dom3
 
Quote:

Shovah32 said:
50% quickness means a 50% chance of getting 2 attacks so you could go through a 50 turn battle with 100 w9 blessed troops and not get any double attacks (although this is almost impossible) or you could do the opposite and have all your blessed units get 2 attacks every turn.

Actually, anything even resembling those would be a bug. If you had just one sacred commander, and the battle was over in ten rounds and all the enemies had retreated on turn 12, the 50% chance would have to happen 12 times (once every round of battle), which would be:

0,5*0,5*0,5*0,5*0,5*0,5*0,5*0,5*0,5*0,5*0,5*0,5 = (0,5) ^12 = 0.00024 or 0.2 %. Adding even one more sacred unit would increase this by huge amount. Exponentially? There's a big big scientific word for it any way.


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