![]() |
Trade Confederation
1 Attachment(s)
Version 0.26
|
Re: Mod: Trade Confederation
The graphics are very good and you have made 3 eras for this mod. It seems ideal for Dominions 3.
|
Re: Mod: Trade Confederation
I think you are mistaking two eras of the Nephilim mod for Trade mod which had only one. I'm going to remake Nephilim mod and its graphics. I'm not sure my work drive will be enough for both eras though. I've started on Trade graphics and I'll probably add a few more units, and rebalance it and the Nephilim mod. I also want to finally start the Seraphim and Horror mods.
|
Re: Mod: Trade Confederation
Yes there's very much intrest http://forum.shrapnelgames.com/images/smilies/happy.gif
And for Nephilim as well http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mod: Trade Confederation
First release.
|
Re: Mod: Trade Confederation
Forts are in.
|
Re: Mod: Trade Confederation
This mod appears to be a remake of an old one since everyone knows what you're talking about and I don't. Care to give the one sentance on who each nation is?
|
Re: Mod: Trade Confederation
Trade Confederation is Venice like nation (this mod). Republic turned Theocracy.
Nephilim are descendants of angelic schism (havent even started on them yet). There are 3 eras for Nephilim: -Seraphim Crusade (doesnt exist yet) -Fallen Empire (need to redo graphics, rebalance and make compatible with Dom 3) -Stigian Corruption (need to redo graphics, rebalance and make compatible with Dom 3) |
Re: Mod: Trade Confederation
Repriced pretenders.
|
Re: Mod: Trade Confederation
Unless there are problems, this will be the last update for this mod until the patch.
|
All times are GMT -4. The time now is 03:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.