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Unit list
Howdy all.
Is there a unit list available for download somewhere? Or have I somehow missed it in the manual or on the disc? |
Re: Unit list
I don't think that there is any for Doms 3. atm.
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Re: Unit list
There certainly is an excellent excel spreadsheet that Sunray has put together for Dom3 on his website at:
http://www.freewebs.com/dominions2 GM12 |
Re: Unit list
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Re: Unit list
Hi,
Sunray made a really good job here, I've helped him a bit but he did 80%+ of the work ! If someone ever see an error or missing thing you can pm me and we'll correct/add it(Sunray doesn't come here as often as me http://forum.shrapnelgames.com/images/smilies/wink.gif ) Thanks and all praise Sunray ! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Unit list
Perfect! Thanks for all those that contributed to this list.
Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error? It just seems like crucial information, and yet there's no official source. |
Re: Unit list
Anyone that played Dom2 learned through trial and error, but most of that info is still useful. For people new to Dom3, I would assume it's still trial and error. At least for me though, when I learned I really enjoyed experimenting with some of the stranger and more off-the-wall summons. Like Crossbreading.
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Re: Unit list
I am not entirely new, but I still consider myself a novice. I would say that, while pretender design and planning away from the computer is a little harder, having spells and items is more important (especially items, as you need the paths to see the item, and you're not sure if a certain boost will or will not give access to a new item, let alone a useful one).
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Re: Unit list
Perhaps a wishlist item?
Forging should be shown the same as rituals. All items for which the forger has the paths should be shown, with those for which his paths are too low greyed out. |
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