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-   -   Unit list (http://forum.shrapnelgames.com/showthread.php?t=30946)

cyrusblack October 14th, 2006 05:08 AM

Unit list
 
Howdy all.

Is there a unit list available for download somewhere? Or have I somehow missed it in the manual or on the disc?

DominionsFan October 14th, 2006 06:56 AM

Re: Unit list
 
I don't think that there is any for Doms 3. atm.

GamerMan12 October 14th, 2006 07:49 AM

Re: Unit list
 
There certainly is an excellent excel spreadsheet that Sunray has put together for Dom3 on his website at:

http://www.freewebs.com/dominions2



GM12

DominionsFan October 14th, 2006 07:55 AM

Re: Unit list
 
Quote:

GamerMan12 said:
There certainly is an excellent excel spreadsheet that Sunray has put together for Dom3 on his website at:

http://www.freewebs.com/dominions2



GM12

Oops, I was wrong than, sorry. http://forum.shrapnelgames.com/image...es/redface.gif

PDF October 14th, 2006 08:32 AM

Re: Unit list
 
Hi,
Sunray made a really good job here, I've helped him a bit but he did 80%+ of the work !
If someone ever see an error or missing thing you can pm me and we'll correct/add it(Sunray doesn't come here as often as me http://forum.shrapnelgames.com/images/smilies/wink.gif )
Thanks and all praise Sunray ! http://forum.shrapnelgames.com/images/smilies/laugh.gif

cyrusblack October 14th, 2006 07:44 PM

Re: Unit list
 
Perfect! Thanks for all those that contributed to this list.

Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error?

It just seems like crucial information, and yet there's no official source.

Frostmourne27 October 15th, 2006 12:06 AM

Re: Unit list
 
Anyone that played Dom2 learned through trial and error, but most of that info is still useful. For people new to Dom3, I would assume it's still trial and error. At least for me though, when I learned I really enjoyed experimenting with some of the stranger and more off-the-wall summons. Like Crossbreading.

Fate October 15th, 2006 01:00 PM

Re: Unit list
 
I am not entirely new, but I still consider myself a novice. I would say that, while pretender design and planning away from the computer is a little harder, having spells and items is more important (especially items, as you need the paths to see the item, and you're not sure if a certain boost will or will not give access to a new item, let alone a useful one).

thejeff October 15th, 2006 01:09 PM

Re: Unit list
 
Perhaps a wishlist item?
Forging should be shown the same as rituals.

All items for which the forger has the paths should be shown, with those for which his paths are too low greyed out.

ceremony October 15th, 2006 01:44 PM

Re: Unit list
 
Quote:

cyrusblack said:
Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error?

It just seems like crucial information, and yet there's no official source.

To be fair, there *is* an "official source" for the units: the game itself. What I mean is that all nations' units are documented in the game and can be accessed simply with right-click. It is, of course, not the most convenient thing when you are playing Ermor and want to know what a Kailasan unit's stats are before attacking, but you can always look these things up. The spells, on the other hand, often do not have exact descriptions anywhere in the game, and thus it was felt that the most appropriate place for this information was the manual. While we would like to have had a full listing of all nations' unit stats, given the fact that the manual is already 300 pages, the space limitations precluded it. But Sunray has done a fantastic job of compiling data, since long before Dom3 came out. Great job!


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