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Dormancy?
I think this post is necessary because MP is so different from SP! I am playing a PBEM game with a dormant pretender, I had found during single player play that you got to many points to not take dormancy on a pretender. However I found myself at a major disadvantage with no pretender god! So the question is, how valuable are those 150 points? I know it does depend somewhat on the race but I just wonder how the rest of you feel about dormancy.
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Re: Dormancy?
Too valuable to pass up in my opinion. Granted, I'll admit to not having played Awake to see how much of an advantage that brings. But 150 points is three scales + dominion/magic or a bless in and of itself. to me it's too huge, especially given the relatively short dormancy period, not to take.
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Re: Dormancy?
Depends on the pretender, nation and the strategy to be honest. It's possible with many nations to design a good scale/bless strategy to not actually need your pretender.
I guess it depends on how you spend those extra points. There's certain advantages other players will gain from having an awake pretender which you can't do anything about, but with a good design you should have advantages from those extra points that they don't. |
Re: Dormancy?
It depends. Gem producing pretenders, like Enchantress or Mother of the Rivers, or troop producing pretenders, like the Ghost King or Vampire Queen, are nice to have awake for the gems and troops in addition to whatever else they'll be doing like researching or fighting or site searching. A lucky pretender, like The Lady of Fortune, will give you some events that can be a boost. The Great Sage will get you a couple of levels of magic by himself. Nations with bad starting armies need the help.
The points help more in the long run, but they're not everything if you're sitting on your hands and waiting. |
Re: Dormancy?
An Awake Dragon can capture 8 provinces in the 12 turns he isn't dormant. That translates to money, resources, and gems that a dormant god wo't provide.
On the other hand, if you intend to enter a cold war situation, where your expansion is going to be curtailed by the limits of an opposing army and just stare at each other for 20+ turns while you both build up troops and technology, then the dormancy period isn't shorting you on more than maybe one province. I think it's pretty neat that a dormant god strategy and an awake god strategy can be played along side one another and have the ultimate victor be up in the air. -Frank |
Re: Dormancy?
Its simple. Some nations and some strategies rely heavily on the god. Others rely heavily on the scales.
I dont consider anything in Dom to be a no-brainer. It just tends to seem that way to people who have settled into their own personal playing style. Saying that something is an automatic choice will lead to being majorly surprised in multiplayer games. Oh yeah, and the size of the map can have a large factor. Not so much size as the formula of prov/player. On maps of 5 prov to player then a god can be more important. On maps of 10 prov per player then the waiting period isnt so much of a problem. IMHO Gandalf Parker |
Re: Dormancy?
There are factional no-brainers. As Black Forest Ulm you need to have Blood and Death on your god, because the only other way you're getting your counts out is by finding Circle Masters with Dark Knowledge - and you just can't count on that.
But even then there's available strategies where your god begins in play and does the blood hunting itself to bring about the first count, and there's an available strategy where your god doesn't even come into the world until later and arrives to find a pile of girls collected by members of the second tier who can be sacrificed to form a vampire economy right away. -Frank |
Re: Dormancy?
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Re: Dormancy?
Nevertheless, the size of the map is probably the major factor here.
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Re: Dormancy?
Ya I agree, I am going to be part of a newbie game which will theoretically be 20 people on cradle of dominion http://forum.shrapnelgames.com/images/smilies/frown.gif I am playing Oceania, any ideas?
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