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-   -   Solution for Magic Duel (http://forum.shrapnelgames.com/showthread.php?t=31573)

Ironhawk November 3rd, 2006 05:48 PM

Re: Solution for Magic Duel
 
Quote:

B0rsuk said:
Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.

I would be pretty surprised if you could mod a spell of this type into existance. Mods generally allow you to change the behavior of existing game functionality. I know of no functionality that does this.

Endoperez November 3rd, 2006 07:25 PM

Re: Solution for Magic Duel
 
Actually, a spell that boosts Astral by -9 would work.

B0rsuk November 4th, 2006 01:58 AM

Solution for Magic Duel
 
I just noticed something interesting while browsing spell list.

Mental Seal
Evocation 3
Fatigue cost: -20
Area of effect: caster
Range: -

By using this spell, the caster locks his mind from all forms of mental intrusion. This results in immunity to Magic Duel for duration of the combat. As a side effect, the caster temporarily loses all ability to cast spells from Astral path, and all Astral enchantments currently affecting him dissipate.

------------

Sounds like a great workaround for Magic Duel, eh ? A Celestial Master can choose to cast Mental Seal on first round of combat, and still be able to use his remaining paths.

-------
Pendant of Ignorance
Misc item
Magical trinket
5S gems to construct.

An astral mage equipped with this item can't use his Astral path during combat, but also can't be targeted with magic duel.

Endoperez November 4th, 2006 02:34 AM

Re: Solution for Magic Duel
 
Err... What spell list? Does this exist? I don't remember seeing this spell, or this item.

Nerfix November 4th, 2006 02:55 AM

Re: Solution for Magic Duel
 
Me neither. o_O

B0rsuk November 4th, 2006 03:32 AM

Re: Solution for Magic Duel
 
Did you try after or before patching ?

Nerfix November 4th, 2006 03:33 AM

Re: Solution for Magic Duel
 
Before...but...they didn't say this in the patch list! OMU, must check the patch.

B0rsuk November 4th, 2006 03:36 AM

Re: Solution for Magic Duel
 
Ok, assume it exists. Do you like it ?

Nerfix November 4th, 2006 03:43 AM

Re: Solution for Magic Duel
 
I don't see anything like that in the game, even after patching. Playing EA Tien.

Endoperez November 4th, 2006 03:43 AM

Re: Solution for Magic Duel
 
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.

It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.

I'm not sure how it would work. Perhaps negative Astral bonus. Then Pendant of Ignorance would make them lose Astral magic in strategic map as well. That would mean that they can be Mind Hunted. Mental Seal shouldn't make astral mages suspectible to Mind Hunt.


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