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Re: Solution for Magic Duel
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Re: Solution for Magic Duel
Actually, a spell that boosts Astral by -9 would work.
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Solution for Magic Duel
I just noticed something interesting while browsing spell list.
Mental Seal Evocation 3 Fatigue cost: -20 Area of effect: caster Range: - By using this spell, the caster locks his mind from all forms of mental intrusion. This results in immunity to Magic Duel for duration of the combat. As a side effect, the caster temporarily loses all ability to cast spells from Astral path, and all Astral enchantments currently affecting him dissipate. ------------ Sounds like a great workaround for Magic Duel, eh ? A Celestial Master can choose to cast Mental Seal on first round of combat, and still be able to use his remaining paths. ------- Pendant of Ignorance Misc item Magical trinket 5S gems to construct. An astral mage equipped with this item can't use his Astral path during combat, but also can't be targeted with magic duel. |
Re: Solution for Magic Duel
Err... What spell list? Does this exist? I don't remember seeing this spell, or this item.
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Re: Solution for Magic Duel
Me neither. o_O
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Re: Solution for Magic Duel
Did you try after or before patching ?
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Re: Solution for Magic Duel
Before...but...they didn't say this in the patch list! OMU, must check the patch.
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Re: Solution for Magic Duel
Ok, assume it exists. Do you like it ?
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Re: Solution for Magic Duel
I don't see anything like that in the game, even after patching. Playing EA Tien.
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Re: Solution for Magic Duel
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.
It'd cancel out Luck and Body Ethereal cast from AoE 1 spells. I'm not sure how it would work. Perhaps negative Astral bonus. Then Pendant of Ignorance would make them lose Astral magic in strategic map as well. That would mean that they can be Mind Hunted. Mental Seal shouldn't make astral mages suspectible to Mind Hunt. |
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