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-   -   Ideas needed for worthy heroes mod (http://forum.shrapnelgames.com/showthread.php?t=31782)

Turin November 12th, 2006 06:46 PM

Ideas needed for worthy heroes mod
 
So I have been updating my worthy heroes mod for dom 3 and I have combed through all the units and fixed most old age issues and improved some of the less interesting new heroes(ape oracle anyone?) .

But I also want to give each nation a multihero unit, i. e. one that can appear multiple times, like the master of the games, so the luck scale hero effect never really runs out.

Right now I have only added 5:

A master ninja for Jomon, generic members of the third tier for late ulm, oreiads for middle arco, eagle kings for middle caelum and yakashas/yakshinis for Patala.

The following nations really need some heros since afaik they get none, or only 1. The list is from memory, so probably incomplete:

early age:
Oceania: 0
Early Atlantis: 1
marverni: 1
kailasa: 1
ermor: 2, but one is crappy by design
agartha: 1
abysia: 1
vanheim: 1
helheim: 1
RŽlyeh: 1


middle age:
oceania: 0
shinuyama: 1


late age:
atlantis: 1


Ok those are all with a really low amount of heroes, that I can remember right now. So if you have some good ideas for suitable multiheroes please let me know. If you have good ideas for single heroes I will implement those as well, even though they canŽt get an unique name.

So help me bring more heroes to dom3 http://forum.shrapnelgames.com/images/smilies/happy.gif .

Nerfix November 12th, 2006 06:50 PM

Re: Ideas needed for worthy heroes mod
 
Early Atlantis has a hero?

EA R'lyeh: Great Polypal Mother as multihero? Or perhaps some Venerable Mindlord or somesuch.

zepath November 12th, 2006 08:13 PM

Re: Ideas needed for worthy heroes mod
 
An easy way of coming up with heroes is to think about the strata of society not represented in the normal recruitable commanders. If the "highest" commander available to a nation is the equivalent of a prince or a high priest, try making a "king" or an "angel" hero. You can also take normal elite units, trick them out with a sweet mount or special powers and *bam* instant hero. I also find myself thinking about movies I've seen that are related to the nation at hand and drawing heroes from the characters. Humor is also great for heroes if you can think of a fun champion.

How about some sort of mage or monster having to do with a solstice or equinox for Marverni?

Agartha could use an intelligent troglodyte knight.

Jurri November 12th, 2006 09:16 PM

Re: Ideas needed for worthy heroes mod
 
A commendable endeavour! While you're at it, could/can you fix some inconsistencies? Like, MA Mictlan has apparently the same heroes as the other Ages, and that means they have blood magic which doesn't make sense for all of them. For the King of Legends it's probably alright since he's a relic from another time, but the eagle priest is a contemporary and thus shouldn't have blood magic. Was there a third hero? I can't remember... Indeed, how do you view the heroes of each nation in an easy way?

Turin November 13th, 2006 07:38 AM

Re: Ideas needed for worthy heroes mod
 
Well my way of viewing the heroes of each nations was to start a full game with luck 3 pretenders and let the game run on 1 minute quickhost for a couple hundred turns and stop and check in every 30 turns . Of course ageing means that some heroes can die while you arenŽt looking, but I think I caught them all.

I then updated my heroview map to include the new heroes.

@zepath: whatŽs a solstice or equinox? Good idea with the trog knight and the king/angel heroes.

@ Jurri: I will probably get around to dealing with the inconsistencies, but right now I want to focus on creating heroes and not removing them http://forum.shrapnelgames.com/images/smilies/wink.gif .

@nerfix: I thought early atlantis gets the holy 2 priest, at least that one would make some kind of sense. How would the poly mother hero be different from the current mothers, or the pretender version? And how would a venerable mindlord be different to auuluudh?

Nerfix November 13th, 2006 09:58 AM

Re: Ideas needed for worthy heroes mod
 
Hmm, you're correct, they would be kind of dull. Maybe gigantic Giboleths or something? o.o;

Jurri November 13th, 2006 02:04 PM

Re: Ideas needed for worthy heroes mod
 
Quote:

Turin said:
I then updated my heroview map to include the new heroes.


Please share it! I can check those inconsistencies for you, then http://forum.shrapnelgames.com/images/smilies/happy.gif

Turin November 13th, 2006 03:54 PM

Re: Ideas needed for worthy heroes mod
 
IŽll share it later. I donŽt have access to the internet from my home at the moment.

Some questions:
1)Can you simply copy the sprites from a monster without getting any stats? I tried copying the sprites from the aboleth mother pretender for the new early age rŽlyeh multihero, but it copies the stats too and I canŽt give the new hero sacred status anymore or the game crashes.

2) Has anyone actually ever seen an early or middle age atlantis hero? I have let the game run for 1k turns now and no hero showed up in middle age, so I guess they are bugged.

3) Has anyone ever seen deepthought the early age agartha hero? I have let the game run for 500 turns with luck 3 without him showing up.

4) Would anyone be willing to draw or modify a couple of sprites for the new heros? I absolutely suck with graphics and it would be nice if the heros looked slightly different.

Taqwus November 13th, 2006 04:12 PM

LA Atlantis...
 
Mmm, fun theme.

Maybe a highly skilled hunter / scout, with wasteland survival, good stealth, a supply bonus (hunting prowess), and maybe even a good patrol bonus (tracking ability)? Or make him unique, with the assassin trait, grimly hunting the enemies of his awakening god much as he'd hunt down seals.

Another idea would be an aged hero or heroine from the war with R'lyeh, thirsting for vengeance (perhaps even berserk), with higher MR than normal (that enabled him or her to hold out better against the mindblasts) -- perhaps a Mother Guard-type, high morale, decent skills.

There are also some legends involving shaman shapeshifters -- polar bear and seal forms being prominent.

Turin November 13th, 2006 04:23 PM

Re: LA Atlantis...
 
I really like the vengeance vs RŽlyeh hero idea. IŽll probably make him a former slave that broke free.

Assassin hero sounds good too.


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