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Horror Reward System
After seeing the stats of these new horrors and witnessing some of them in action it seems some sort of reward should be given to the commander for winning a battle against one of these terrible creatures which come from different planes and/or dimensions.
It seems only logical a commander or unit which has been able to slay one of these terrible beasts in battle would be more experienced and/or receive a bonus or two for one of his random stats such as strength, magic resistance or dexterity. Currently even if a commander slays any of these super horrors twenty or thrity times the only reward is the same as killing a single infantry on a normal battlefield. Any ideas on what types of rewards could be given to a commander which slays one of these terrible horrors? |
Re: Horror Reward System
Yes, let's make a SS combat spell which rewards victim. And no one would abuse it.
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Re: Horror Reward System
it could remove 1 level of horror marking
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Re: Horror Reward System
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Re: Horror Reward System
I like the idea of awards as well! They don't have to be huge, but given the strength of these horrors they not trivial to beat. You would need to almost build a custom SC built with the purpose of killing horrors and if so... why not have another advancement path to gain power.
I rather like the idea of gaining power and dominion in the Astral plain where these creatures and horrors reside. Maybe there is some tie in to the void gate mechanics? |
Re: Horror Reward System
Seems like it might ADD a level of horror marking. They would note you as having killed one of their own. OTOH, you would certainly come away with something--a random thing:
1. fear/awe aura--something about you has changed that marks you among lesser men. 2. You gain insight into the universe from your encounter--random magic at 1 level. 3. You found an item on the horror--random item. 4. You took a piece of it as a souvenir (an extra horror mark, plus another pick on this chart). 5. During the battle, some of the Horror's ichor soaked into your own wounds--vastly increasing one of your attributes (e.g. ap, strength, protection, def lvl, mr) 6. Two more rolls on the table. |
Re: Horror Reward System
The problems with rewards for horrors is that they'll tend to escalate. As you're killing them you get horror marked, consequently getting attacked more often and killing more horrors. Maybe some kind of feedback reward - for example not getting attacked by lesser horrors (comparatively to defeated ones) in any circumstances?
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Re: Horror Reward System
The various doom horrors are nasty enough that I wouldn't want to send even a really buffed out pretender up against them repeatedly. Of course, the best defense against the doom horrors is probably astral shield (Or being a really buff gorgon). They tend to paralyze themselves via their massive number of attacks.
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Re: Horror Reward System
Maybe allow to take petrified horrors as souvenirs? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Horror Reward System
Lower horror mark seems most rational, it will not get out of hand and it seems when you have killed one horror there is one horror less that have noticed you.
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