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Cave provinces!
20th november
* Version 3.02 * New map by Jason Lutes * Cave provinces supported. * New map command #allowedplayer. * Some typos fixed. * Iron Walls didn't work. * Seduction message fixed. * More special effects displayed in weapon info box. * New spell mod command to restrict spells to certain nations. * Modding manual updated. * Mod command #defmult1b etc, didn't work with value 20. * Fire Arrows didn't work for small bow, chakram or shuriken. * Can send really huge maps over network too. * Fix for map download on linux and osx. * Added some popups in random map creator. * Fixed Fata Morgana crashing. * Fixed memory overwrite bug. * Improved handling of corrupted turn files from dom3 server. * Doom horrors could eat people without any reason, fixed. http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Cave provinces!
I guess Cave Provinces = Darkness, perhaps restricted/prohibited flying, too. But I think they're stretching it as far as archers are concerned... Line of sight etc. Caves so big that they allow heavy cavalry to charge ? Uhh..
I'd rather see something more intresting and probably radical, like size restriction. Creatures size 3+ can't enter. But it won't happen. Fire Arrows - a bit puzzling. If it works for chakram and shuriken, why not for slingers ? Actually I didn't have a chance to test it with slingers. |
Re: Cave provinces!
Fire Arrows does work with slings.
Since many Agarthans are size 3+, it'd be rather odd if they couldn't enter their native terrain. It does make sense that in general ranged attacks be much less useful in caverns. I think it's somewhat the case anyway due to the darkness. But a range limit would make sense. PvK |
Re: Cave provinces!
I gave size3 as example because I believe Cavalry is size3. I could be wrong.
Somehow caves feel more appropriate to small parties (read: RPGs), I can't picture big armies fighting there. Uhhh, it's not all lost ! I hope there's a big supply problem in caves. That would sort of fix it. |
Re: Cave provinces!
I'm happy and suprised because I requested that there would be support for cavernous provinces but IIRC devs didn't say anything about it. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Cave provinces!
Aren't you more glad that #defmult will work? http://forum.shrapnelgames.com/images/smilies/happy.gif
I just hope they realize that its not only 20 that doesn't work :X And regarding caves, I'd expect that a whole civilization living in a cave would have several large open areas (either natural, or artifical through mining), to get together. And also so they can breath :X |
Re: Cave provinces!
I was thinking huge underground caverns, not what we typically associate as 'caves'. If there were actually cramped provinces, it might be sort of messed up.
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Re: Cave provinces!
I'm fairly sure that this is refering to the Cave forts that Argatha and Abyssia have.
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Re: Cave provinces!
I am just happy doom horrors have been fixed, its eaten 4 of my hall of hero leaders, 2 pretenders, 2 army comanders. Suppose I was bound to be affected being in 7 MP's.
When's v3.02 coming out? |
Re: Cave provinces!
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