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-   -   Cave provinces! (http://forum.shrapnelgames.com/showthread.php?t=31976)

Nerfix November 24th, 2006 02:26 PM

Cave provinces!
 
20th november
* Version 3.02
* New map by Jason Lutes
* Cave provinces supported.
* New map command #allowedplayer.
* Some typos fixed.
* Iron Walls didn't work.
* Seduction message fixed.
* More special effects displayed in weapon info box.
* New spell mod command to restrict spells to certain nations.
* Modding manual updated.
* Mod command #defmult1b etc, didn't work with value 20.
* Fire Arrows didn't work for small bow, chakram or shuriken.
* Can send really huge maps over network too.
* Fix for map download on linux and osx.
* Added some popups in random map creator.
* Fixed Fata Morgana crashing.
* Fixed memory overwrite bug.
* Improved handling of corrupted turn files from dom3 server.
* Doom horrors could eat people without any reason, fixed.

http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

B0rsuk November 24th, 2006 02:32 PM

Re: Cave provinces!
 
I guess Cave Provinces = Darkness, perhaps restricted/prohibited flying, too. But I think they're stretching it as far as archers are concerned... Line of sight etc. Caves so big that they allow heavy cavalry to charge ? Uhh..
I'd rather see something more intresting and probably radical, like size restriction. Creatures size 3+ can't enter. But it won't happen.

Fire Arrows - a bit puzzling. If it works for chakram and shuriken, why not for slingers ? Actually I didn't have a chance to test it with slingers.

PvK November 24th, 2006 02:39 PM

Re: Cave provinces!
 
Fire Arrows does work with slings.

Since many Agarthans are size 3+, it'd be rather odd if they couldn't enter their native terrain.

It does make sense that in general ranged attacks be much less useful in caverns. I think it's somewhat the case anyway due to the darkness. But a range limit would make sense.

PvK

B0rsuk November 24th, 2006 02:44 PM

Re: Cave provinces!
 
I gave size3 as example because I believe Cavalry is size3. I could be wrong.
Somehow caves feel more appropriate to small parties (read: RPGs), I can't picture big armies fighting there.
Uhhh, it's not all lost ! I hope there's a big supply problem in caves. That would sort of fix it.

Nerfix November 24th, 2006 02:46 PM

Re: Cave provinces!
 
I'm happy and suprised because I requested that there would be support for cavernous provinces but IIRC devs didn't say anything about it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag November 24th, 2006 02:57 PM

Re: Cave provinces!
 
Aren't you more glad that #defmult will work? http://forum.shrapnelgames.com/images/smilies/happy.gif
I just hope they realize that its not only 20 that doesn't work :X

And regarding caves, I'd expect that a whole civilization living in a cave would have several large open areas (either natural, or artifical through mining), to get together. And also so they can breath :X

UninspiredName November 24th, 2006 02:58 PM

Re: Cave provinces!
 
I was thinking huge underground caverns, not what we typically associate as 'caves'. If there were actually cramped provinces, it might be sort of messed up.

Tyrant November 24th, 2006 04:36 PM

Re: Cave provinces!
 
I'm fairly sure that this is refering to the Cave forts that Argatha and Abyssia have.

Meglobob November 24th, 2006 05:31 PM

Re: Cave provinces!
 
I am just happy doom horrors have been fixed, its eaten 4 of my hall of hero leaders, 2 pretenders, 2 army comanders. Suppose I was bound to be affected being in 7 MP's.

When's v3.02 coming out?

UninspiredName November 24th, 2006 05:41 PM

Re: Cave provinces!
 
Quote:

Tyrant said:
I'm fairly sure that this is refering to the Cave forts that Argatha and Abyssia have.

But it says provinces...


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