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-   -   Any counter to Fires from Afar? (http://forum.shrapnelgames.com/showthread.php?t=32428)

tibbs December 19th, 2006 12:26 PM

Any counter to Fires from Afar?
 
Is there any magic item that can protect a commander from the Fires From Afar spell? I can't cast the protection dome spells.

Would a ring of fire protection work? Maybe an item that gives the caster air shield?

I have a low HP pretender that I don't want to die.

Thanks,
Chris

Twan December 19th, 2006 12:30 PM

Re: Any counter to Fires from Afar?
 
Any FR item should work. The problem is more protecting troops than leaders against this kind of spells.

Cor December 19th, 2006 01:51 PM

Re: Any counter to Fires from Afar?
 
how about any dome spell that block other spells.

Strages Sanctus December 19th, 2006 01:58 PM

Re: Any counter to Fires from Afar?
 
He said he couldn't cast those http://forum.shrapnelgames.com/images/smilies/happy.gif

Break your army up if possible. Don't travel with them all in one big group. It costs the enemy more to inflict this kind of remote damage on you.

There is also that blood spell but it is late game that has a chance to send horrors after anyone that uses non blood magic. That is a global enchantment, but so late game it is probably not useful to you (especially since it is blood)

NTJedi December 19th, 2006 02:09 PM

Re: Any counter to Fires from Afar?
 

The ring of fire will give you fire immunity for your pretender. I suggest shooting back spells at your enemy such as seeking arrow, earth attack, mind hunt, and so on.
OR
If you're strong enough attack this opponent and start swallowing provinces.
If its a powerful human opponent use diplomacy to advise a temporary peace treaty or an alliance against a stronger human opponent.

Meglobob December 19th, 2006 04:19 PM

Re: Any counter to Fires from Afar?
 
Fires from afar costs 10F gems which means its not really a fantastically good use of resources, its probably abit overpriced, especially in MP. Personally I would be very happy to see a opponent 'wasting' 10F gems a turn or more casting fires from afar.

Agrajag December 19th, 2006 05:01 PM

Re: Any counter to Fires from Afar?
 
Indeed a nice point to remember is that each fire gem is worth atleast 15 gold (more with stone, and even more since gems are usually more useful than gold), so if someone casts a 10F gems spell, he just blew 150 gold on it, so if he did less than 150 gold worth of damage, he was wasting his money.

Ironhawk December 19th, 2006 05:36 PM

Re: Any counter to Fires from Afar?
 
Quote:

Meglobob said:
Fires from afar costs 10F gems which means its not really a fantastically good use of resources, its probably abit overpriced, especially in MP. Personally I would be very happy to see a opponent 'wasting' 10F gems a turn or more casting fires from afar.

Fires from afar is only overpriced if you are using it to try and kill troops. The much better use is to kill commanders, particularly weak commanders - aka researchers. If an enemy player finds your research center and starts blowing up your researchers with this spell you will think its a bargain at 10gems.

NTJedi December 19th, 2006 05:46 PM

Re: Any counter to Fires from Afar?
 
Quote:

Meglobob said:
Fires from afar costs 10F gems which means its not really a fantastically good use of resources, its probably abit overpriced, especially in MP. Personally I would be very happy to see a opponent 'wasting' 10F gems a turn or more casting fires from afar.

I completely agree, but if the original poster is experiencing this issue my suggestions should help.

KissBlade December 19th, 2006 06:45 PM

Re: Any counter to Fires from Afar?
 
Quote:

Ironhawk said:
Quote:

Meglobob said:
Fires from afar costs 10F gems which means its not really a fantastically good use of resources, its probably abit overpriced, especially in MP. Personally I would be very happy to see a opponent 'wasting' 10F gems a turn or more casting fires from afar.

Fires from afar is only overpriced if you are using it to try and kill troops. The much better use is to kill commanders, particularly weak commanders - aka researchers. If an enemy player finds your research center and starts blowing up your researchers with this spell you will think its a bargain at 10gems.

*points*


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