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Lanka: unit stats, comments and tips
1 Attachment(s)
You will find the stats for all Lanka units (recruitable troops and national summons) attached to this post as an Excel file.
Sunray, you are welcome to include it in your units.xls file. Lanka is a great nation, and it had been a long time I had not played a Blood nation; I am really enjoying it at the moment. Below are some comments and humble tips to those who would like to give it a try. Broad lines
Advantages
Other nice features
Weaknesses
Recruitable troops – quick walkthrough
Recruitable commanders – quick walkthrough
National summons – troops – quick walkthrough
National summons – commanders – quick walkthrough
Tips
Comments and advice welcome! Meanwhile, I’ve got to find a way to fight back Oceania who has just come out of the water on the day I have declared war to T’ien Chi. Damned fish. |
Re: Lanka: unit stats, comments and tips
Just a thing you seems to have missed about the demon troops : they don't have any helmet, meaning that they're vulnerable to low strenght attacks that hit the head , were only the natural protection apply for them.
The only sacred troop that does have a helmet are the Kala-Mukha, and they're not capitol-only, and are not marked as demons (an advantage : they cannot be banished) They have only two minor flaws : they don't get the "need not eat" ability and are gluttonous, and they cost more in gold and ressource that the others units (but as theyr are more useful ...) The advantages of the capitol-only demons, are being cheaper, and a better mouvement value (Palankashas have 15 AP versus 8 for the Kala-Mukha, so they can be good flanking units) Because of the lack of helmet on the demons units, I find that they're less survivable than the Kala-Mukha. It would have been a good idea i think if in exchange for this weakness they had something else really useful (a bite secondary attack would have been perfect for the tiger-headed demons, even if it means increasing their cost) Another thing : i think that the "do not need to eat" ability doesn't work exactly as you seems to think when the unit is gluttonous. From what I understand, any normal unit need its size in supply to prevent starving, and "do not need to eat" reduce this number to 0. The gluttonous ability works like a negative supply bonus (in fact, it *is* a negative supply bonus, a unit with a supply bonus (for exemple your nature mages) that are gluttonous only show the supply bonus icon, with a lesser value that expected) What does it means ? If you have a size 3 demon with the "do not need to eat" ability and gluttonous -4, he will never starve and will reduce the supply available by 4 only, so he will only be the same as a size 4 unit (such as a jotun giant). At least, it's what *I* think is how it works. |
Re: Lanka: unit stats, comments and tips
Very nice guide.
Note: The Dakinis are H2, not H3. Quote:
Quote:
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Re: Lanka: unit stats, comments and tips
Jack, the supply consumption is based on size-1 actually. A person (size 2) eats 1 supply and a knight has size 3 so eats twice as much.
I find Lanka to be an amazingly good nation. Thanks for the write up GrobRIM! The only thing you left out is the skeletal monkeys you can reanimate. Not amazing units by any means, but they're very fun. |
Re: Lanka: unit stats, comments and tips
I really like these guys, combat-wise, especially with a high bless. I totally agree about the bite, and donkeys/mules bite too, I promise! I'm curious as to why the heavy penalty against fire, since they live in heat and don't seem to have any water abilities or magic, but perhaps they're just really dry.
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Re: Lanka: unit stats, comments and tips
Heat != dry, HB. Ever been to the tropics?
Edi |
Re: Lanka: unit stats, comments and tips
I've been to Florida, the tropics are wet. You're thinking the desert, unless you're on a desert island, hence the name: "desert island".
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Re: Lanka: unit stats, comments and tips
Thanks GrobRIM, I've added the missing stats you found in my file.
cheers |
Re: Lanka: unit stats, comments and tips
Now that we've had a while to play around with them, any other Lanka tips and advice out there?
Personally, I'm trying to figure out a use for the Rhakshasis. They're more expensive and less survivable than the Rhaksharajas (who also have better leadership and priest power), and for what? Nature magic? The much cheaper Yoginis have that covered. Seduction? Well, after trying that out, it just seems to be an good way to get an expensive unit killed, for little in exchange (maybe a couple assassinations, and some seduced crap commander you have no use for). I guess they could make interesting stealth commander for Atavi troops, but wow, pretty expensive for that, I think. So what am I missing/misunderstanding here? And oh, anyone know for sure whether demons are immune to disease or not? |
Re: Lanka: unit stats, comments and tips
Don't think of seduction as a way to capture units, but as a better assassination ability.
With it, your Rhakshasis are de facto assassin mages that can, with the correct spells/items, kill most commanders. I once used one that to capture a indep province near my capitol while my main army was elsewhere (indeps str 9) : it took 3-4 turns to kill all the commanders, and one more to capture the province, it was a lone commander, and not an army. And of course sometimes you get lucky and get a free commander. Usually just a normal commander (always useful for carrying troops to the front), but sometimes you can be very lucky and get a mage with useful magic paths or a good ability. |
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