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WinSPMBT Multi-player User Campaigns?
I'm working on a project that would allow several players to participate in a custom designed user campaign. At this point I am concentrating on using WinSPWW2 but it would work equally well using WinSPMBT.
Basically I would create an operational map, assign the mission/objectives and players would move their units on the map. As units are moved I would determine if contact was made in each hex they moved through based on an 'Enemy Threat Level' and detailed chart/tables. In the event contact is made I would then create custom scenarios (again using charts/tables) for each unit in contact and the players would have to complete them (they would play against the AI). based on results they would secure the hex, be forced to withdraw to their previous hex location, etc. If you have any ideas or questions please post them so I can decide how much time I should devote to this project. I could post a ton more but this is still pretty much in development with a small group of playtesters. |
Re: WinSPMBT Multi-player User Campaigns?
I posted this in the WinPSWW2 area as well since that is the version I am using in the playtest of the system so I am adding some AAR type stuff and more information to that thread. I will also add some screenshots so if you are wondering how this thing is going you can check there.
Operation Compass |
Re: WinSPMBT Multi-player User Campaigns?
If I was to do something like this using WinSPMBT what nations would people like to be in charge of for there forces and what theater/time frame should it take place?
Thoughts. |
Re: WinSPMBT Multi-player User Campaigns?
It would be interesting to have a China vs Taiwan or maybe a France vs US... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: WinSPMBT Multi-player User Campaigns?
China vs. India http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: WinSPMBT Multi-player User Campaigns?
From what I understand of the WW2 campaign, any modern version would call for large spaces, so preferably large countries, right?
I mean, if you're rolling a probability of encounter based on an 'Enemy Threat Level', better have the place of looking for the enemy rather than having it sitting in the middle of the FOV like an elephant in a phone booth? E.G. in case of a Chinese invasion of Taiwan, chances are that the enemy threat level will be busting the 100% all over the map... http://forum.shrapnelgames.com/images/smilies/wink.gif So China vs India sounds fine, or China vs Russia or India vs Pakistan... Or something more Middle-Easty, just for the originality of it, y'know http://forum.shrapnelgames.com/images/smilies/happy.gif Like Egypt vs Libya, Egypt vs Sudan? Iran vs Saudi Arabia? Iran vs USA in Saudi Arabia? http://forum.shrapnelgames.com/images/smilies/wink.gif By the way, did you plan making this a 'combined arms' campaign, with different players controlling different types of units (e.g. one with a tank squadron, one with infantry, one with airborne forces...)? Just a thought. |
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But you're right, that's about the only way to make things interesting while giving single-type non-task-organized units to each player. |
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Re: WinSPMBT Multi-player User Campaigns?
Another interesting application of this concept may be say multinational operation, say Brits, US and Afghan troops against Taleban http://forum.shrapnelgames.com/images/smilies/wink.gif
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