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-   -   WinSPMBT Multi-player User Campaigns? (http://forum.shrapnelgames.com/showthread.php?t=32831)

Double_Deuce January 15th, 2007 12:54 PM

WinSPMBT Multi-player User Campaigns?
 
I'm working on a project that would allow several players to participate in a custom designed user campaign. At this point I am concentrating on using WinSPWW2 but it would work equally well using WinSPMBT.

Basically I would create an operational map, assign the mission/objectives and players would move their units on the map. As units are moved I would determine if contact was made in each hex they moved through based on an 'Enemy Threat Level' and detailed chart/tables. In the event contact is made I would then create custom scenarios (again using charts/tables) for each unit in contact and the players would have to complete them (they would play against the AI). based on results they would secure the hex, be forced to withdraw to their previous hex location, etc.

If you have any ideas or questions please post them so I can decide how much time I should devote to this project. I could post a ton more but this is still pretty much in development with a small group of playtesters.

Double_Deuce January 17th, 2007 12:15 PM

Re: WinSPMBT Multi-player User Campaigns?
 
I posted this in the WinPSWW2 area as well since that is the version I am using in the playtest of the system so I am adding some AAR type stuff and more information to that thread. I will also add some screenshots so if you are wondering how this thing is going you can check there.

Operation Compass

Double_Deuce January 17th, 2007 04:05 PM

Re: WinSPMBT Multi-player User Campaigns?
 
If I was to do something like this using WinSPMBT what nations would people like to be in charge of for there forces and what theater/time frame should it take place?

Thoughts.

Trigger_Happy January 18th, 2007 05:08 AM

Re: WinSPMBT Multi-player User Campaigns?
 
It would be interesting to have a China vs Taiwan or maybe a France vs US... http://forum.shrapnelgames.com/images/smilies/happy.gif

Marek_Tucan January 18th, 2007 05:38 AM

Re: WinSPMBT Multi-player User Campaigns?
 
China vs. India http://forum.shrapnelgames.com/images/smilies/wink.gif

PlasmaKrab January 18th, 2007 09:23 AM

Re: WinSPMBT Multi-player User Campaigns?
 
From what I understand of the WW2 campaign, any modern version would call for large spaces, so preferably large countries, right?
I mean, if you're rolling a probability of encounter based on an 'Enemy Threat Level', better have the place of looking for the enemy rather than having it sitting in the middle of the FOV like an elephant in a phone booth?
E.G. in case of a Chinese invasion of Taiwan, chances are that the enemy threat level will be busting the 100% all over the map... http://forum.shrapnelgames.com/images/smilies/wink.gif

So China vs India sounds fine, or China vs Russia or India vs Pakistan...
Or something more Middle-Easty, just for the originality of it, y'know http://forum.shrapnelgames.com/images/smilies/happy.gif
Like Egypt vs Libya, Egypt vs Sudan? Iran vs Saudi Arabia? Iran vs USA in Saudi Arabia? http://forum.shrapnelgames.com/images/smilies/wink.gif

By the way, did you plan making this a 'combined arms' campaign, with different players controlling different types of units (e.g. one with a tank squadron, one with infantry, one with airborne forces...)? Just a thought.

Double_Deuce January 18th, 2007 11:24 AM

Re: WinSPMBT Multi-player User Campaigns?
 
Quote:

PlasmaKrab said:
From what I understand of the WW2 campaign, any modern version would call for large spaces, so preferably large countries, right?

Not necessarily larger countries need to be involved but larger maps will be depending on the number of players involved. The tactical maps would definitely need to be larger, probably go with 100x100 or 5kmx5km. The hexes on the operational level do not have to reflect the same scale as the WinSP hexes, they could be abstracted to make it more playable.
Quote:

PlasmaKrab said:By the way, did you plan making this a 'combined arms' campaign, with different players controlling different types of units (e.g. one with a tank squadron, one with infantry, one with airborne forces...)? Just a thought.

I have thought about this and it should be no problem, as long as units are kept to about company size. If I keep it vs AI only I could have 2 players engaged in one hex playing team vs AI in a single scenario file. They would just need to save the game after doing their part with their units and then pass the files to the other player. It would slow things down but make for better inter-team coordination and probably fun.

PlasmaKrab January 18th, 2007 12:19 PM

Re: WinSPMBT Multi-player User Campaigns?
 
Quote:

Double_Deuce said:I have thought about this and it should be no problem, as long as units are kept to about company size. If I keep it vs AI only I could have 2 players engaged in one hex playing team vs AI in a single scenario file. They would just need to save the game after doing their part with their units and then pass the files to the other player. It would slow things down but make for better inter-team coordination and probably fun.

Hmm, sounds like work... http://forum.shrapnelgames.com/images/smilies/happy.gif
But you're right, that's about the only way to make things interesting while giving single-type non-task-organized units to each player.

Double_Deuce January 18th, 2007 02:18 PM

Re: WinSPMBT Multi-player User Campaigns?
 
Quote:

PlasmaKrab said:But you're right, that's about the only way to make things interesting while giving single-type non-task-organized units to each player.

Another option would be to allow the senior commander of the team to "task organize" the player's units to make them more dimensional. He could also have some support units that he could allocate out. Thats always an option too.

Marek_Tucan January 18th, 2007 04:14 PM

Re: WinSPMBT Multi-player User Campaigns?
 
Another interesting application of this concept may be say multinational operation, say Brits, US and Afghan troops against Taleban http://forum.shrapnelgames.com/images/smilies/wink.gif


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