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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   "x" Overloading weapons (http://forum.shrapnelgames.com/showthread.php?t=32981)

GuyOfDoom January 26th, 2007 05:38 PM

\"x\" Overloading weapons
 
I just wanted to confirm as it's been a long time since I've played SE IV regularly and I haven't yet used them in SE V.

Do the Overloading weaponry such as Engine overloading weapons bypass shields and armor to damage engines? weapons bypass to damage weapons, etc.

Captain Kwok January 26th, 2007 05:49 PM

Re: \"x\" Overloading weapons
 
In SE:V, they are currently setup to only have an effect if the shields and armor are down.

GuyOfDoom January 26th, 2007 05:51 PM

Re: \"x\" Overloading weapons
 
Thanks for the reply. That pretty much confirms that they are absolutely worthless. http://forum.shrapnelgames.com/images/smilies/frown.gif

Phoenix-D January 26th, 2007 06:10 PM

Re: \"x\" Overloading weapons
 
I'm pretty sure that can be modded by changing the damagetypes.txt file though.

Thy_Reaper January 26th, 2007 06:20 PM

Re: \"x\" Overloading weapons
 
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.

GuyOfDoom January 26th, 2007 06:27 PM

Re: \"x\" Overloading weapons
 
It was more asked for the specific multiplayer instance I'm in, but I'll keep it in mind for future modding.

GuyOfDoom January 26th, 2007 07:18 PM

Re: \"x\" Overloading weapons
 
Is there someone I can suggest to Malfador to change the component weapons to be actually useful? The problem with having to deplete armor and shields is that the ship should be dead by then anyway.

Captain Kwok January 26th, 2007 07:48 PM

Re: \"x\" Overloading weapons
 
se5 AT malfador DOT com is the best way to nag MM about items like that.

GuyOfDoom January 26th, 2007 07:57 PM

Re: \"x\" Overloading weapons
 
Thanks

Phoenix-D January 26th, 2007 08:33 PM

Re: \"x\" Overloading weapons
 
Quote:

Thy_Reaper said:
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.

Did you try
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE

?


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