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What Are Bounding Boxes and How Do I edit them?
I am in the process of setting up firing arcs for a new ship set and I have discovered that the shipset viewer has this options call Bounding Boxes.
I noticed that the ships I am working on have these boxes but they do not surround the ship like they do in other sets. The bounding boxes are oriented in a top down direct and not level with the ship. They share a common center point, but while the ships face say N and S, the bounding boxes face Up and Down. Very odd. So does any one know anything about bounding boxes, what they are for, and how to adjust them? |
Re: What Are Bounding Boxes and How Do I edit them?
Up and down you say. Hmm, well if a ship flies into a planet it will move up, bound perhaps, and the same if it takes up the same space as another ship, except when ramming. I'd guess this bounding box is to tell it when to move up, or down, when it moves into another ship/planets bounding box area.
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Re: What Are Bounding Boxes and How Do I edit them
Aaron gave me some very helpful information. I would like to share it here with you all.
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Re: What Are Bounding Boxes and How Do I edit them
Thanks for that info!
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Re: What Are Bounding Boxes and How Do I edit them
So it appears by reading this that smaller/sleeker models have an advantage.
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Re: What Are Bounding Boxes and How Do I edit them
Not anymore due to a fix in v1.24.
Whether a weapon will hit or not is decided before the animation is drawn. However there was a bug where a weapon fire that was suppose to miss would hits it target due to the target's movement and it would damage the ship - in that case your statement would be true. But now when that happens, it won't do any damage... |
Re: What Are Bounding Boxes and How Do I edit them
I just need to find out how to reposition them so they are surround the ships instead of facing up and down and only covering a portion of them.
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Re: What Are Bounding Boxes and How Do I edit them
I think I've figured it out, AT. You've rotated your models in the XFileClasses but the box stays with the model's original orientation. It can be fixed, but you're not going to be happy. http://forum.shrapnelgames.com/images/smilies/frown.gif You would have to go back and rotate the models in the .x file. The downside is that doing this will screw up all your engine glows and firing points. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: What Are Bounding Boxes and How Do I edit them
Thanks, I just won't worry about it then for the time being. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: What Are Bounding Boxes and How Do I edit them
I'm a little concerned that bounding boxes might be abusable by "cheat sets".
For example, if you put the bounding box outside of the ship, does that mean that all shots fired at that ship will miss? |
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