.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Accelerated Start Discussion Complete (http://forum.shrapnelgames.com/showthread.php?t=33116)

Ironhawk February 1st, 2007 03:08 PM

Accelerated Start Discussion Complete
 
So, I'm thinking about starting a game up with the premise of "Accelerated Starting". My thoughts for it are this:

Map would have 15 provs/player
Players start with 9provs each
Gold & Resources: 150%
Gems: max (75 i think?)
Research: Easy

And in addition to these things, the map file would be modded to give each player 10 sages in thier capital, as a free research-base crew.

I was also considering putting a rule in place where you couldnt attack another player for 3 turns, so that magical nations would have some time to build thier uber mages.

What do you all think?

LeSquide February 1st, 2007 06:03 PM

Re: New Game: Accelerated Start [ DISCUSS ]
 
I think that the sages would be a bit much; why not just allow the Easy Research to take effect?

Ironhawk February 1st, 2007 07:26 PM

Re: New Game: Accelerated Start [ DISCUSS ]
 
The reason I wanted to have the sages was to simulate the research-base that a player would have at that level of advancement in the game. Like in a normal game, by the time a player had conquered 9 provinces, they would be on turn 6-8. And as a result they would have that many mages able to do research. I suppose that 10 might be a tad too much but it seemed like a nice round number http://forum.shrapnelgames.com/images/smilies/happy.gif

jutetrea February 1st, 2007 10:01 PM

Re: New Game: Accelerated Start [ DISCUSS ]
 

And that's assuming successfully taking a new province each turn with no buildup, or no saving. I think starting with 9 provinces imo is more like turn 12-14, depending on layout/cash. I'd usually be at around 7-9 mages by that point, although I might have 1 or 2 floating with the army depending on path.

I like the idea, although you might need to do forced start locs or is the game smart enough to buffer capitals?

I take that back, i love the idea http://forum.shrapnelgames.com/images/smilies/happy.gif

Might also work well with one of the pre-fabbed maps with nation separators and a DMZ... but the map would be a pain to create.

FAJ February 1st, 2007 10:36 PM

Re: New Game: Accelerated Start [ DISCUSS ]
 
Just blitz the first 15 turns http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ironhawk February 2nd, 2007 12:41 AM

Re: New Game: Accelerated Start [ DISCUSS ]
 
Heheheh, not a bad idea. But when you get more than a handful of player that becomes impossible. Especially when you start crossing timezone boundaries

Folket February 2nd, 2007 03:54 AM

Re: New Game: Accelerated Start [ DISCUSS ]
 
jutetrea, if it takes 14 turns for you to get 9 provinces you should work on your strat a little.

I allways play around in single player and if I can't take slightly more then one province a turn I revamp my strat.

jutetrea February 2nd, 2007 04:31 AM

Re: New Game: Accelerated Start [ DISCUSS ]
 


no worries, pure noob here only had the game for about a week - only played demo nations and nilf, and 1 sauro (which i like). All EA.

I generally poke at ones I'm sure of winning till i get the dominating force then go romping. Works fine in SP, just started a few MP games so I can see how it changes.

Are you using a melee god? Even so, I'm leery of sending in my starting force + god vs 70-90 indys without reinforcing first.

KissBlade February 2nd, 2007 04:42 AM

Re: New Game: Accelerated Start [ DISCUSS ]
 
Ooh finally, something to join ~_^.

Ironhawk February 2nd, 2007 03:29 PM

Re: New Game: Accelerated Start [ DISCUSS ]
 
You interested Kiss? Response seems to be lukewarm to this idea but no one is really posing alternates. I wonder if I should just post the game itself and see if people will get more excited about that.


All times are GMT -4. The time now is 08:00 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.