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-   -   FQM 5.00 Beta 2 (http://forum.shrapnelgames.com/showthread.php?t=33130)

Fyron February 2nd, 2007 05:29 AM

FQM 5.00 Beta 2
 
Announcing the posting of FQM 5.00 Beta 2, for SE5.

download link (321 KB)

This mod features:

* More realistic placement of planet types, with rock in the inner rings, gas giants in the middle, and ice on the fringes.
* Most of the funky quadrants from FQM for SE4, such as Spaghetti, Old, Newborn, Paradise, Super-Grid and Maze.
* Nebulae that look more like nebulae, with 70 storms per system.
* Multicolored nebulae for more variety.
* More ability variation on stellar objects, including asteroids and storms.
* 4 and 5 star systems.
* Protostars, with storm color coordinated to star color.
* Real star names instead of the wacky stock ones.
* And more!

Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!

Santiago February 2nd, 2007 09:32 AM

Re: FQM 5.00 Beta 1
 
Thanks for putting this out

Caduceus February 2nd, 2007 12:30 PM

Re: FQM 5.00 Beta 1
 
Alright, FQM returns!

President_Elect_Shang February 2nd, 2007 04:17 PM

Re: FQM 5.00 Beta 1
 
What are the DOS and py files in the folder for?

Fyron February 2nd, 2007 04:23 PM

Re: FQM 5.00 Beta 1
 
The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.

The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand. http://forum.shrapnelgames.com/images/smilies/wink.gif

Major_SNAFU February 4th, 2007 04:42 PM

Re: FQM 5.00 Beta 1
 
Thank you, thank you, thank you!

Atrocities February 5th, 2007 11:19 PM

Re: FQM 5.00 Beta 1
 
I crashed SE V after a using an FQM generated map.... Will try and repeat this.

President_Elect_Shang February 6th, 2007 01:16 AM

Re: FQM 5.00 Beta 1
 
Quote:

Imperator Fyron said:
The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.

The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand. http://forum.shrapnelgames.com/images/smilies/wink.gif

And for those like myself who have never fooled with python and honestly have little idea of what you just said... is there an aid program yet?

Fyron February 6th, 2007 02:27 AM

Re: FQM 5.00 Beta 1
 
You don't actually need the python scripts to use the mod; all they do is output data files. I just left them in there in case others might find them useful for their own tweaking and fiddling.

Fyron February 6th, 2007 02:58 AM

FQM 5.00 Beta 2
 
I have uploaded Beta 2.

Version 5.00 Beta 2 - 05 February 2007:
1. Changed - Warp Points now have more variety for abilities.
2. Added - Fancy lightning effects to non-nebula storms, courtesy of Suicide Junkie.


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