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-   -   Insanity Questions (http://forum.shrapnelgames.com/showthread.php?t=33204)

Master Shake February 6th, 2007 05:12 PM

Insanity Questions
 
1. Does Enslave Mind work on the insane?

2. Is insanity reversible - by time in friendly dominion, or by Gift of Health?

Taqwus February 6th, 2007 07:53 PM

Re: Insanity Questions
 
Yes (pretty sure, anyway) and no, in that order.

Reay February 6th, 2007 11:20 PM

Re: Insanity Questions
 
Does insanity have any effect on non-commander units?

Taqwus February 7th, 2007 12:19 AM

Re: Insanity Questions
 
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.

Corwin February 7th, 2007 12:57 AM

Re: Insanity Questions
 
Quote:

Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.

Actually they can be reassigned.

And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.

jutetrea February 21st, 2007 06:44 PM

Re: Insanity Questions
 
Is it a definite that nothing can remove insanity? Even wish?

Theonlystd February 21st, 2007 10:07 PM

Re: Insanity Questions
 
Quote:

Corwin said:
Quote:

Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.

Actually they can be reassigned.

And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.


yea can be reassigned just bring lots of extra commanders

NTJedi February 21st, 2007 10:39 PM

Re: Insanity Questions
 
Quote:

jutetrea said:
Is it a definite that nothing can remove insanity? Even wish?

correct

Aleph February 22nd, 2007 12:20 PM

Re: Insanity Questions
 
Something kind of interesting, if you've never been on the receiving end of crazy before - insane Rl'yeh commanders do random, usually non-helpful things, like calling their god back from the dead when the god is not in fact dead, preaching when they have no holy stat, researching with no magic stat, etc. But they do also declare themselves prophets, regardless of how many prophets you already have. This is highly useful. And sometimes the holy guys will preach and the mages will research - not necessarily what you want from them, but not so bad.

On the other hand, if you're not Rl'yeh and you go crazy, I've never seen a commander do anything useful during a crazy turn. They say interesting things like "that's no star" and "Hear my dreams of Rl'yeh", which I assume are just totally wasted turns.

So, even if crazy is bothering you as it spreads through your ranks of freespawn commanders, slave mages, and summoned Naiads, it's much, much worse for others.

Fate February 22nd, 2007 02:48 PM

Re: Insanity Questions
 
You should keep an eye out for recently awake insane commanders. They will continue their insane actions if you don't reassign them (and unless they were insanely defending, which I haven't seen yet, they won't come up on the 'N' cue).


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