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-   -   Orbital Space Yards (http://forum.shrapnelgames.com/showthread.php?t=33381)

aegisx February 16th, 2007 02:39 PM

Orbital Space Yards
 
Do Orbital Space Yards need supply canisters?

GuyOfDoom February 16th, 2007 02:41 PM

Re: Orbital Space Yards
 
I'm going to guess yes, because they decided that EVERYTHING needs supplies regardless of whether it has engines or weapons.

aegisx February 16th, 2007 02:50 PM

Re: Orbital Space Yards
 
They seem to be able to build ships without any though.

se5a February 16th, 2007 03:06 PM

Re: Orbital Space Yards
 
they don't need supplies to build ships no.

Tim_Ward February 16th, 2007 03:13 PM

Re: Orbital Space Yards
 
Also, is it me or is it odd that orbital shipyards a slower than planetary ones. You'd think it'd be the other way round, what with the lack of gravity.

aegisx February 16th, 2007 03:24 PM

Re: Orbital Space Yards
 
The beginning space yard tech only build 1k at a time while the ground based does 2 I think. Increasing space yard tech probably increases the construction rate.

Working in low/0 G probably has it's difficulties too, until you get good at it.

narf poit chez BOOM February 17th, 2007 04:49 AM

Re: Orbital Space Yards
 
Momentum would still be there and be even more dangerous.

Caduceus February 17th, 2007 12:14 PM

Re: Orbital Space Yards
 
Yeah, they tend to fly stuff up into space and then stick it together. But the fine work is done with gravity.

Suicide Junkie February 17th, 2007 01:00 PM

Re: Orbital Space Yards
 
Big stuff and momentum is the problem.

With little stuff, you can put it inside the machine tools and clamp it down. The problem there is getting rid of the waste.

Intimidator February 17th, 2007 07:26 PM

Re: Orbital Space Yards
 
Always easier to build on Earth, but the only reason that (or at least the theory is , nowadays) orbital construction is prefered is that they won't have to build/supply engines that are capable of overcome Earths gravity (escaping speed is 1km pro seconds, if I recall correctly !!)


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