.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Effect of Hot/Cold scales (http://forum.shrapnelgames.com/showthread.php?t=33586)

JayThomas March 3rd, 2007 12:35 PM

Effect of Hot/Cold scales
 
I understand from the manual that when the giants deviate from their cold scale (through choice or dominion) this effects their combat abilities.

I've been taking 2 hot while playing Marverni and other than the penalty to supply and income, I've noticed no ill effects on combat ability.

Is this right?

Edi March 3rd, 2007 12:50 PM

Re: Effect of Hot/Cold scales
 
Have you checked the units' encumbrance in provinces with Heat 2? They could have increased encumbrance, and will certainly have in Heat 3 provinces.

As for the weakened abilities etc, some nations have units whose armor is affected by the heat/cold scale so that their armor has its nominal value in heat/cold 0 and improves by X for each cold scale and decreases by X for each heat scale. This property of a unit is known as icearmor. Niefel Giants and Niefel Jarls and many Caelian and late era Atlantis units have it, making them substantially tougher in cold provinces.

Some units also have increased other abilities depending on heat/cold. The Abysian lava warriors are one example, iirc, and the Abysian hero Rago the Rage Lord has increased attack and defense in hot provinces.

Edi

Gandalf Parker March 3rd, 2007 02:54 PM

Re: Effect of Hot/Cold scales
 
Sometimes on larger maps Ive taken a hit on temp for a nation that doesnt usually like it. I do it just to get the points. Then I count on most of my combats taking place outside of my strong domain.

Shovah32 March 3rd, 2007 03:01 PM

Re: Effect of Hot/Cold scales
 
Also, remember that with the exception of a few nations/units enemy armies will also be affected by heat so taking heat1 or 2 for points may not be too bad an idea, even more so if you have low enc troops(i suggest heat rather than cold because, iirc, more enemies are likely to benefit from your cold than your heat)

Teraswaerto March 3rd, 2007 03:25 PM

Re: Effect of Hot/Cold scales
 
If a nation has heat or cold preference, I'll usually take 3 heat/cold, as provinces don't have 3 temperature most of the time no matter what.

JayThomas March 3rd, 2007 10:58 PM

Re: Effect of Hot/Cold scales
 
I happened to have three identical units (Marverni) in different areas, each with none, one then two heat values.

The encumberence was the same for each unit. Although it would make sense that encumberence should be effected, I'm not seeing it.

Nor am I seeing an effect anywhere else.

Vicious Love March 4th, 2007 12:45 AM

Re: Effect of Hot/Cold scales
 
Pretty sure temperature only directly affects warm-blooded units at heat/cold 3. The levels in between affect income and supply, ice armor, heat and chill auras, and all sortsa spells, but do not increase warm-blooded units' encumbrance.

JayThomas March 4th, 2007 01:59 AM

Re: Effect of Hot/Cold scales
 
Yes, +3 heat scale produces a +2 penalty to encumberence to human troops.

Thanks.

TwoBits March 4th, 2007 04:21 AM

Re: Effect of Hot/Cold scales
 
Regarding hot/cold scales, is it true that they have no impact in water provinces?

Edi March 4th, 2007 04:32 AM

Re: Effect of Hot/Cold scales
 
Yes, it's true. At least it was in Dominions 2 and I have no reason to assume the mechanics were changed.

Cold-blooded creatures suffer encumbrance penalties in heat/cold 0 and colder, i.e. they need heat 1 at the minimum to get no penalties.

It also occurred to me that the mod command #iceprot<bonus> that sets icearmor effects could be used in reverse by applying a negative number to the bonus. So #iceprot -2 would increase armor protection in hot provinces and decrease it in cold provinces.

Edi


All times are GMT -4. The time now is 08:01 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.