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Effect of Hot/Cold scales
I understand from the manual that when the giants deviate from their cold scale (through choice or dominion) this effects their combat abilities.
I've been taking 2 hot while playing Marverni and other than the penalty to supply and income, I've noticed no ill effects on combat ability. Is this right? |
Re: Effect of Hot/Cold scales
Have you checked the units' encumbrance in provinces with Heat 2? They could have increased encumbrance, and will certainly have in Heat 3 provinces.
As for the weakened abilities etc, some nations have units whose armor is affected by the heat/cold scale so that their armor has its nominal value in heat/cold 0 and improves by X for each cold scale and decreases by X for each heat scale. This property of a unit is known as icearmor. Niefel Giants and Niefel Jarls and many Caelian and late era Atlantis units have it, making them substantially tougher in cold provinces. Some units also have increased other abilities depending on heat/cold. The Abysian lava warriors are one example, iirc, and the Abysian hero Rago the Rage Lord has increased attack and defense in hot provinces. Edi |
Re: Effect of Hot/Cold scales
Sometimes on larger maps Ive taken a hit on temp for a nation that doesnt usually like it. I do it just to get the points. Then I count on most of my combats taking place outside of my strong domain.
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Re: Effect of Hot/Cold scales
Also, remember that with the exception of a few nations/units enemy armies will also be affected by heat so taking heat1 or 2 for points may not be too bad an idea, even more so if you have low enc troops(i suggest heat rather than cold because, iirc, more enemies are likely to benefit from your cold than your heat)
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Re: Effect of Hot/Cold scales
If a nation has heat or cold preference, I'll usually take 3 heat/cold, as provinces don't have 3 temperature most of the time no matter what.
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Re: Effect of Hot/Cold scales
I happened to have three identical units (Marverni) in different areas, each with none, one then two heat values.
The encumberence was the same for each unit. Although it would make sense that encumberence should be effected, I'm not seeing it. Nor am I seeing an effect anywhere else. |
Re: Effect of Hot/Cold scales
Pretty sure temperature only directly affects warm-blooded units at heat/cold 3. The levels in between affect income and supply, ice armor, heat and chill auras, and all sortsa spells, but do not increase warm-blooded units' encumbrance.
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Re: Effect of Hot/Cold scales
Yes, +3 heat scale produces a +2 penalty to encumberence to human troops.
Thanks. |
Re: Effect of Hot/Cold scales
Regarding hot/cold scales, is it true that they have no impact in water provinces?
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Re: Effect of Hot/Cold scales
Yes, it's true. At least it was in Dominions 2 and I have no reason to assume the mechanics were changed.
Cold-blooded creatures suffer encumbrance penalties in heat/cold 0 and colder, i.e. they need heat 1 at the minimum to get no penalties. It also occurred to me that the mod command #iceprot<bonus> that sets icearmor effects could be used in reverse by applying a negative number to the bonus. So #iceprot -2 would increase armor protection in hot provinces and decrease it in cold provinces. Edi |
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