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-   -   Cargo idea (http://forum.shrapnelgames.com/showthread.php?t=3429)

Lord Kodos June 17th, 2001 10:52 PM

Cargo idea
 
okay heres an idea you knbow how when you take a ship that has cargo and board it the cargo is youres.well i think the cargo should defend itself like you know if its populatin they will riot if troops thell attack and if fighters thell bLast the daylights outta the boarding party.i need to know is their a way i can assigna cargo bay defense based on the cargo??

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

jc173 June 18th, 2001 02:01 AM

Re: Cargo idea
 
As it stands right now, I don't think you can do that based on the cargo. You could assign it a generic boarding defense value, but it would defend even if the bay was empty.

BTW did you ever play GS3?

Lerchey June 18th, 2001 02:07 AM

Re: Cargo idea
 
I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. If they were combat ready, they'd be in launch bays. I don't think that cargo should be capable of defense. Any weapons and equipment needed to do so would not be readily available.

Col. John

Lord Kodos June 18th, 2001 02:07 AM

Re: Cargo idea
 
thanks for the info gs3? in not surre what that is im not realy a big computer gamer aside of se4 worms and starcraft i dun play many games now if we where talking consoles i would know

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

jc173 June 18th, 2001 08:08 AM

Re: Cargo idea
 
Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.

jc173 June 18th, 2001 08:09 AM

Re: Cargo idea
 
Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.

CW June 18th, 2001 08:13 AM

Re: Cargo idea
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. <HR></BLOCKQUOTE>

Lerchey, why can't you design these fighters like instant noodles (no I'm not kidding!)? The major trend in the aviation industry right now is the emphasis on cutting maintenance time and cost. Who knows what will be the result 3 hundred years later? There are combat aircrafts designed to be deployed from a packed crate in 20 minutes already, and I'm sure they can do a lot better than that in 300 years. You can probably just kick the thing out the back of your transport by then and everything else will be done for you automatically and quickly...

CW

[This message has been edited by CW (edited 18 June 2001).]

jc173 June 18th, 2001 11:41 AM

Re: Cargo idea
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
Lerchey, why can't you design these fighters like instant noodles? ]<HR></BLOCKQUOTE>

In case of war break glass and add water...

DirectorTsaarx June 18th, 2001 07:33 PM

Re: Cargo idea
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jc173:
In case of war break glass and add water...<HR></BLOCKQUOTE>

Why am I having visions of "Instant Martians" chasing Bugs Bunny around?

zen. June 18th, 2001 07:38 PM

Re: Cargo idea
 
LOL...okay, now THAT was funny! Actually, I kinda doubt that even if they decided to break out the fighters, they could fly 'em around the cargo hold strafing boarding parties.

Unless you're the Trade Federation from Star Wars and have that kind of space. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

zen


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