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-   -   The End of Time2 - full, starting... (http://forum.shrapnelgames.com/showthread.php?t=35123)

johnarryn June 18th, 2007 09:38 PM

The End of Time2 - full, starting...
 
Starting up a new PBEM, The End of Time 2.
Late age, random nations. Turns will be due every 24 hours.

Setting will be standard, with graphs off and hall of fame size 15.

The CB mod will be used, as will a wraparound map (probably Orania) to increase fairness.

PM me or post on the thread (or both) to join.

Currently in:
1 – Tien Chi - johnarryn
2 – Man - atreides - Pretender Received
3 – Ctis - methel - Pretender Received
4 – Patala - GameExtremist - Pretender Received
5 – Atlantis - lolomo
6 – Pangaea - Digress - Pretender Received
7 – Marignon - thrawn - Pretender Receives
8 – Mictlan - seej - Pretender Received
9 - Rlyeh - burnsaber - Pretender Received
10 - Ulm - sleet - Pretender Received
11 - Midgard - admiralzhao - Pretender Received

johnarryn June 19th, 2007 10:35 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
3 slots left!

johnarryn June 20th, 2007 10:06 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
It seems that we're only going to have 9 people, so i think im going to go ahead and start the game (barring any last minute additions). Send your pretenders, please.

Sleet June 21st, 2007 01:41 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
If there is a spot open? If not have a good game. http://forum.shrapnelgames.com/images/smilies/happy.gif
Cheers,
Sleet

johnarryn June 21st, 2007 07:58 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
Random nations, folks. Read the game info, please.

LoloMo June 21st, 2007 11:40 AM

Re: The End of Time2 (PBEM - 4 slots left)
 
I installed the CB mod 1.1, it has separate sections for pretenders, items, scales, nations, spells. We will be using all of these, correct?

johnarryn June 21st, 2007 12:30 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Correct.

Thrawn June 21st, 2007 01:39 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Probably a dumb question, but do we just need to have the mods turned on when we create our pretenders? Or do we need to have them on everytime we do our turns?

johnarryn June 21st, 2007 02:23 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Both, I believe.

Lazy_Perfectionist June 21st, 2007 06:22 PM

Re: The End of Time2 (PBEM - 4 slots left)
 
Sort of. You need it on when you create a pretender, since CB does some dramatic tweaks to say, the Father of Frost.

But I believe that the game will automatically load the appropriate mods each time you continue the game. Even with CB on, I have no problem playing in Jaguar (blessing hotfix, worthy heroes, no CB).

I finally got setup in that second game. I'm interested in joining this one, too, if you're not about to start. If I won't have a day or two to create a pretender, I'll pass on this game with its random nations. I'm not familiar enough with cb to design a pretender right off the bat, and I don't want to hold anyone else up.


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