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-   -   Gaining Levels (http://forum.shrapnelgames.com/showthread.php?t=35276)

solops July 2nd, 2007 10:27 AM

Gaining Levels
 
I have seen messages inferring that magic users can gain levels through time or experience. I have never had a magic user gain any levels without spending jewels. Will someone please educate me on this? What are the ways that levels can be gained in the various magic disciplines?

Jazzepi July 2nd, 2007 10:34 AM

Re: Gaining Levels
 
The only way I know to gain levels for free is from being "lost in time and space" which void summoning, and some items, do to your commanders. It returns you, eventually, with +1 astral. Maybe more.

Jazzepi

Tichy July 2nd, 2007 10:36 AM

Re: Gaining Levels
 
The only way I know to increase a magic path on a mage is to "empower" him/her/it with gems. (Or use items to artifically increase it. Or the spell wish.) Experience will give mages more research points, though.

lch July 2nd, 2007 11:06 AM

Re: Gaining Levels
 
Units gain experience automatically each turn, with enough experience they gain "stars" which increases some of their stats, including research for mages. They'll gain exp quicker per turn if they have been in a fight.

Lazy_Perfectionist July 2nd, 2007 12:18 PM

Re: Gaining Levels
 
Twice born occasionally gives +1 death.

llamabeast July 2nd, 2007 12:27 PM

Re: Gaining Levels
 
But generally, the answer is that experience will not increase magic skill. I spent ages and ages in my first game making sure a particular mage got as much experience as possible, waiting for him to 'level up' to fire-3 or whatever. But it doesn't work like that, a mage's magic paths are essentially fixed, and mostly experience doesn't help them hugely (although it increases their precision, and they may get a heroic ability of some kind which could be useful).

Gandalf Parker July 2nd, 2007 03:20 PM

Re: Gaining Levels
 
Leveling up does not give them new abilities. It only makes them better at the ones that they do have. If they can fight then they can fight better. If they sneak, then they sneak better (I think?). If they can lead, then they can lead more. If they can do magic, then they get better results from the spells they can do but not get more spells.

vfb July 2nd, 2007 08:12 PM

Re: Gaining Levels
 
My Exp level 3 prophet is still only Stealthy(+0).

And the 'better results from spells' is only from increased precision as llamabeast says.

For any value that is not initially zero, I think you get:

Morale: +1/exp level
Attack Skill: +1/exp level
Defense: +1/exp level
Precision: +1/exp level
Research: +1/exp level
Leadership: increases per exp level.

Edit: Forgot to add Research to the list.

Tichy July 2nd, 2007 08:17 PM

Re: Gaining Levels
 
I don't think anything improves stealth over time -- I've actually wondered why there are no items that give or improve stealth...

I'm pretty sure that experience inproves research skill, too.

Jazzepi July 2nd, 2007 08:19 PM

Re: Gaining Levels
 
There's an item that gives stealth. It's like black heart or something. A blood item.

Jazzepi


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