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Gaining Levels
I have seen messages inferring that magic users can gain levels through time or experience. I have never had a magic user gain any levels without spending jewels. Will someone please educate me on this? What are the ways that levels can be gained in the various magic disciplines?
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Re: Gaining Levels
The only way I know to gain levels for free is from being "lost in time and space" which void summoning, and some items, do to your commanders. It returns you, eventually, with +1 astral. Maybe more.
Jazzepi |
Re: Gaining Levels
The only way I know to increase a magic path on a mage is to "empower" him/her/it with gems. (Or use items to artifically increase it. Or the spell wish.) Experience will give mages more research points, though.
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Re: Gaining Levels
Units gain experience automatically each turn, with enough experience they gain "stars" which increases some of their stats, including research for mages. They'll gain exp quicker per turn if they have been in a fight.
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Re: Gaining Levels
Twice born occasionally gives +1 death.
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Re: Gaining Levels
But generally, the answer is that experience will not increase magic skill. I spent ages and ages in my first game making sure a particular mage got as much experience as possible, waiting for him to 'level up' to fire-3 or whatever. But it doesn't work like that, a mage's magic paths are essentially fixed, and mostly experience doesn't help them hugely (although it increases their precision, and they may get a heroic ability of some kind which could be useful).
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Re: Gaining Levels
Leveling up does not give them new abilities. It only makes them better at the ones that they do have. If they can fight then they can fight better. If they sneak, then they sneak better (I think?). If they can lead, then they can lead more. If they can do magic, then they get better results from the spells they can do but not get more spells.
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Re: Gaining Levels
My Exp level 3 prophet is still only Stealthy(+0).
And the 'better results from spells' is only from increased precision as llamabeast says. For any value that is not initially zero, I think you get: Morale: +1/exp level Attack Skill: +1/exp level Defense: +1/exp level Precision: +1/exp level Research: +1/exp level Leadership: increases per exp level. Edit: Forgot to add Research to the list. |
Re: Gaining Levels
I don't think anything improves stealth over time -- I've actually wondered why there are no items that give or improve stealth...
I'm pretty sure that experience inproves research skill, too. |
Re: Gaining Levels
There's an item that gives stealth. It's like black heart or something. A blood item.
Jazzepi |
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