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-   -   Anyone still designing? (http://forum.shrapnelgames.com/showthread.php?t=35625)

Double_Deuce August 2nd, 2007 01:02 PM

Anyone still designing?
 
Anyone out there still designing scenarios or campaigns for WinSPWW2?

I am currently recreating the SL/ASL mapboards to WinSP for use in scenario design. I am also converting a few scenarios to WinSPWW2 just for fun.

Here are boards 3, 4 and 5 as a sample. One thing is I'll have to do each of them in 2 views (N-S and S-N) since you cannot rotate them in the WinSP map Editor. This will be the only way to simulate rotating the boards.

The buildings and fields are only placeholders so that designer's can customize them during use. For example you can edit out the existing tilled fields or change them to green or wheat crops or edit them out and replace with open terrain, etc. Because of the way WinSP uses hedgerows in the middle of the hex itself you cannot really simulate walls and hedges from the ASL maps.

http://i111.photobucket.com/albums/n...03_compare.jpg.http://i111.photobucket.com/albums/n...04_compare.jpg.http://i111.photobucket.com/albums/n...05_compare.jpg



PatG August 2nd, 2007 01:57 PM

Re: Anyone still designing?
 
Nice maps- and I don't have to mortgage the house to play...

valo2000 August 2nd, 2007 03:15 PM

Re: Anyone still designing?
 
new maps are always good the generated ones just dont feel right.

Double_Deuce August 3rd, 2007 09:26 AM

Re: Anyone still designing?
 
They should be good for small unit actions (about Company sized). Units that benefit from large open spaces will definitely be at a disadvantage with these maps.

valo2000 August 3rd, 2007 01:48 PM

Re: Anyone still designing?
 
where can i download these maps?

Double_Deuce August 5th, 2007 03:07 AM

Re: Anyone still designing?
 
They are not available yet. Once they are completed I'll probably post them for download here and at GameSquad.

Double_Deuce August 8th, 2007 09:30 AM

ASL Conversion Maps
 
Soon I will be attaching some small maps created using these templates. You will see some terrain similar to that used in the maps thrown in to fill out the remaining space along the map edges. This is because ASL Maps are 10x36 so this means they won't normally fill standard WinSP maps dimensions of 10's. It also allows for some extra maneuver room if needed.

They should work in both WinSPWW2 and WinSPMBT.

Double_Deuce August 8th, 2007 09:34 AM

NEW ASL Conversion Map
 
1 Attachment(s)
Here is a small summer map (boards #04-#12) that will be used to convert SL Scenario #38 (The Factory) to WinSPWW2. This scenario is currently in playtesting.
http://i111.photobucket.com/albums/n.../asl_04-12.jpg

Double_Deuce August 8th, 2007 09:35 AM

Re: ASL Conversion Maps
 
1 Attachment(s)
Here is a small winterized map (boards #04-#03) that will be used to convert SL Scenario #07 (Buchholz Station) to WinSPWW2. This scenario is not yet in playtesting. Any volunteers? http://forum.shrapnelgames.com/images/smilies/happy.gif

http://i111.photobucket.com/albums/n.../asl_04-03.jpg

PatG August 8th, 2007 04:39 PM

Re: ASL Conversion Maps
 
Sure, I'm getting tired of being over-run by chinese....

But - if it's Bucholz station, where are the trains? http://forum.shrapnelgames.com/images/smilies/wink.gif


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