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-   -   Vengeance of the dead, what the hell (http://forum.shrapnelgames.com/showthread.php?t=35670)

Kuritza August 7th, 2007 08:44 AM

Vengeance of the dead, what the hell
 
Just had my preneder God killed with vengeance of the dead. Over 400 undead in an 'assassination'-type combat couldnt even break through his mirror image, yet he died because of turns limit.
Yes, they cannot retreat, they fight till the end even after the 'special monsters are routed' message and defender gets wiped automatically. Even though he didnt lose a single HP, he had no fatique etc.
Tell me its 'working as intended', for God's sake.

Xietor August 7th, 2007 08:52 AM

Re: Vengeance of the dead, what the hell
 
I agree that if turn limit is reached, should not result in death. Or cap the number of troops at 100.

lch August 7th, 2007 10:48 AM

Re: Vengeance of the dead, what the hell
 
Capping the number of units would not only be unthematic (hey, this guy killed thousands, but only a hundred of them bothered to show up), it would make the spell totally useless, too.

Sombre August 7th, 2007 11:15 AM

Re: Vengeance of the dead, what the hell
 
The way it currently works is pretty cheap though, when it kills a SC via turn limit.

lch August 7th, 2007 11:26 AM

Re: Vengeance of the dead, what the hell
 
It requires a MR check to kick off in the first place, and you're only up against undead chaff. So in case your commander fails to beat both, I wouldn't call him a SC anyway. http://forum.shrapnelgames.com/image...ies/tongue.gif

Kuritza August 7th, 2007 11:46 AM

Re: Vengeance of the dead, what the hell
 
Even with MR 20+ you are going to fail the check eventually, spell costs just 3 astral gems. As for 'kill them all', he WOULD kill them all were it not the turn limit. Did you even bother reading the post? He killed about half of them without even being scratched, he WAS an SC. But because of the turns limit, he was auto-killed. Can I say 'it calls for a fix'?

tibbs August 7th, 2007 11:52 AM

Re: Vengeance of the dead, what the hell
 
I don't see a problem with the spell. That's the way the cookie crumbles sometimes.

Jazzepi August 7th, 2007 11:52 AM

Re: Vengeance of the dead, what the hell
 
Well, I think the turn limit is there as a catch all. In programming terms, you can't have a situation that doesn't eventually resolve itself. Creating an infinite loop in combat where two SCs stand there and stare at each other forever is a bad idea.

Perhaps the ceiling for auto-routing should be raised, or perhaps your SC should get better at killing undead http://forum.shrapnelgames.com/images/smilies/wink.gif

Jazzepi

thejeff August 7th, 2007 11:58 AM

Re: Vengeance of the dead, what the hell
 
Doesn't the attacker auto-rout first?

Shouldn't the undead, or at least the undead's leader retreat when they rout? Or does this special attack not have a leader?

If so, maybe that's the solution.

Jazzepi August 7th, 2007 12:05 PM

Re: Vengeance of the dead, what the hell
 
Quote:

thejeff said:
Doesn't the attacker auto-rout first?

Shouldn't the undead, or at least the undead's leader retreat when they rout? Or does this special attack not have a leader?

If so, maybe that's the solution.

>>Yes, they cannot retreat, they fight till the end even >>after the 'special monsters are routed' message and >>defender gets wiped automatically. Even though he didnt >>lose a single HP, he had no fatique etc.

Sometimes units stay on the table even after their side has routed. I've seen this multiple times in big fights even with units that are not undead/beserked. Apparently these undead never retreat.

Actually, I think undead with morale 50 never retreat, even when their side is fleeing. What happens is that the undead leaders leave, the units continue to fight, and then they suffer whatever the enormous penalty is for not having magical leadership in the battle and start to dissolve. It sounds like that these special attackers have no leader to flee, so instead of that leader running off and the units dissolving, they just stay and wail on the SC even though they've routed.

It seems like to me the fix would be to give the special attack a leader. Unless I'm completely off base here.

Jazzepi


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