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-   -   Do provinces grow in pop without Growth Domain? (http://forum.shrapnelgames.com/showthread.php?t=35743)

IndyPendant August 13th, 2007 03:30 PM

Do provinces grow in pop without Growth Domain?
 
Hi all.

I did some experimenting the other day, and thought I would doublecheck my results. I created a game with Man and no Growth scales, and my capital and the one province I conquered never grew in population, at all, for the 15 or so turns I went through.

Then I created Man with Growth-3, and the capital grew at exactly (and no more than) the 0.6% per turn the Growth scale gave, while the conquered province grew slightly out of proportion in percentage (it looks like there's a minimum pop growth--in a Growth-Scale province--of 10 people per turn).

Is that correct? For any growth at all to happen, do you need Growth scales?

Also, is this detailed in Teh Buk anywhere?

--Thanks.

DrPraetorious August 13th, 2007 04:33 PM

Re: Do provinces grow in pop without Growth Domain?
 
You can get occasional population changes from random events, but yes, otherwise, only growth causes population to go up.

The 10 point minimum is not surprising; I don't think it keeps track of values below 10.

Juzza August 14th, 2007 02:40 AM

Re: Do provinces grow in pop without Growth Domain
 
I personaly don't like this, I think that provinces should increase by a small amount each turn, weather it be 0.05 percent or more or less, it should happen even without 1 growth and having 1 death rather than killing the population, simply stopping the gain, I mean, there are more than enough, spells and random events to decrease population and it seems kinda silly to me, that if your dominion has no growth that over years, the population may stay exactly the same.

Theonlystd August 14th, 2007 04:26 AM

Re: Do provinces grow in pop without Growth Domain
 
always annoyed me to..

Esp since patrolling ,events, can have an effect on population esp during a long game..

Acenoid August 14th, 2007 10:38 AM

Re: Do provinces grow in pop without Growth Domain
 
Hi there!

First posting after a long time http://forum.shrapnelgames.com/images/smilies/happy.gif

Don't have the game yet but skimming through the forums already because I have ordered it.

However this sounds really strange because as I understand it -3 is worst 0 is average and +3 is a bonus (or in case of heat not necessarily due to obvious reasons).

Now this looks like a bug to me and not like a "feature". Otherwise anyone has an explanation for this behavior?

Regards http://forum.shrapnelgames.com/images/smilies/happy.gif

thejeff August 14th, 2007 10:44 AM

Re: Do provinces grow in pop without Growth Domain
 
0 is the neutral state. No growth no death.

When you buy growth your population grows.
When you take death your population dies.

It's really very simple.

The devs have stated it's intentional that it's far easier in general to lose population than gain it.
The game takes place over a period of a few years, hardly time for a population boom to grow up.
And it's the endtimes. An apocalyptic religious war. People get killed. Lots of them.
Once a pretender wins, then populations can grow again, assuming thats what the new pantokrator wants...

Acenoid August 14th, 2007 11:19 AM

Re: Do provinces grow in pop without Growth Domain
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

Good explanation... Growth -1 = Death +1 I would never take those negative scales http://forum.shrapnelgames.com/images/smilies/happy.gif I love humans http://forum.shrapnelgames.com/images/smilies/happy.gif

But how do you explain the OP test result that his population grew by 0.6 percent each turn with growth -3

thejeff August 14th, 2007 11:28 AM

Re: Do provinces grow in pop without Growth Domain
 
I think thats intended to be Growth dash 3 not Growth minus 3.

IndyPendant August 14th, 2007 01:00 PM

Re: Do provinces grow in pop without Growth Domain
 
Heh. Yeah, thejeff has it. Growth(dash)3.

It was just one of those Fundamental Laws (tm) of TBS games: Countries/Provinces/Cities/whatever Discreet Geographical Units a game has grows in pop over time. I was having trouble believing Dom3 didn't, so I searched the forums and came up empty, then checked for myself.

Nothing wrong with no growth, I guess; just somewhat counterintuitive. : )

Kristoffer O August 14th, 2007 01:30 PM

Re: Do provinces grow in pop without Growth Domain
 
Pop do grow at growth/death =0 at a monthly rate slightly higher than the normal nativity of country of today IIRC. At least thet was what we aimed for when we decided on growth. I'm not sure how and if this was changed from dom-ppp to dom2 (dom2 and dom3 being more clear that a turn is a month and not a season).

Since a turn in Dominions is a month it was percieved as counterintuitive to have thousands of newborn to suddenly be able to work and produce tax revenues even if there was lots of fornication in the huts. Thus population grows slowly compared with other computer games, but with a benevolent God, population growth is quite high in regards to human nativity.


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