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-   -   USMC Self Propelled Artillery (http://forum.shrapnelgames.com/showthread.php?t=35778)

Suhiir August 17th, 2007 01:16 AM

USMC Self Propelled Artillery
 
After much digging all I've found out for certain in they had M7B1 Priests in 1946, M109 155mm in the mid 70's to Gulf War I, M107/M110 175mm/203mm's during Vietnam and until 1991 (5/11 used M109A3's and M110A1's during Gulf War I).

Can anyone point me to someplace I can find more info ?

PlasmaKrab August 17th, 2007 03:54 AM

Re: USMC Self Propelled Artillery
 
Well for starters, there's a thread just starting on Tanknet on this subject, if you haven't yet I think you should start looking there.

KraMax August 17th, 2007 04:54 AM

Re: USMC Self Propelled Artillery
 
The American artillery:
M107 And M110 - can transport only 2 shells. In game for some reason at it 20 shells. Somebody knows why?
Rate of fire - 2 shots in a minute

http://www.globalsecurity.org/milita...d/m107-175.htm

http://www.globalsecurity.org/milita...10a2-specs.htm


http://www.wartechnic.ru/usa/army/se...110/text.shtml

Suhiir August 17th, 2007 11:36 AM

Re: USMC Self Propelled Artillery
 
Quote:

PlasmaKrab said:
Well for starters, there's a thread just starting on Tanknet on this subject, if you haven't yet I think you should start looking there.

*laughs*
Actually Plasma that's my thread.

thatguy96 August 17th, 2007 12:58 PM

Re: USMC Self Propelled Artillery
 
Quote:

KraMax said:
The American artillery:
M107 And M110 - can transport only 2 shells. In game for some reason at it 20 shells. Somebody knows why?

I'm guessing the reasoning behind this is because this is a game, and a SP artillery piece that requires an ammo carrier to essentially be attached to it at all times would be sort of worthless in game terms.

Suhiir August 17th, 2007 05:35 PM

Re: USMC Self Propelled Artillery
 
As to the rate of fire I'm sure that's also a game convention.
I did some experimenting and at anything less then about 3-4 with the built in reduction in ROF for green troops gives a weapon a ROF of like one.

Marcello August 17th, 2007 07:04 PM

Re: USMC Self Propelled Artillery
 
"I'm guessing the reasoning behind this is because this is a game, and a SP artillery piece that requires an ammo carrier to essentially be attached to it at all times would be sort of worthless in game terms."

Why?
After all what would happen in reality? It would have ammo carriers/dumps/whatever nearby. And since if I am not mistaken ammo loadout is one of the main variables in determining artillery units prices, I suspect a two rounds load would probably make the vehicle cheap enough to spare enough points to buy an ammo truck. I will test it to see if it is the case.

Marcello August 17th, 2007 07:15 PM

Re: USMC Self Propelled Artillery
 
With a two rounds load the price goes from 33 points to 21.
The 12 points saving ins't enough to buy an ammo truck at 27 points. Apparently it is already so cheap that you simply cannot get enough savings to make the scheme work as it happens with more modern and expensive artillery.

thatguy96 August 17th, 2007 11:48 PM

Re: USMC Self Propelled Artillery
 
As to the question at hand, someone who frequents this Yahoo group might have the answers, or have a good idea where they can be had:

http://games.groups.yahoo.com/group/TOandEs/

KraMax August 18th, 2007 02:24 AM

Re: USMC Self Propelled Artillery
 
thatguy96
------------------
In game ammo carrier are separate units. For example, at Russian also is together with artillery and MRLS systems same ammo carrier, but nobody gives these artillery systems in 10 times more quantity of shells, than they carry with themselves.

Sorry for my bad English.


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