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-   -   SE5 Beta History 1.51 (http://forum.shrapnelgames.com/showthread.php?t=35940)

Fyron August 31st, 2007 09:40 PM

SE5 Beta History 1.51
 
http://wiki.spaceempires.net/index.p...t_Beta_patches

Version 1.51:
1. Fixed - Weapon's reload rate and fire time is a little more accurate.
2. Fixed - You can no longer see orders, status icons, strategy, or crew experience using
Long Range Scanners.
3. Fixed - Movement lines were showing decreased movement for some orders which do not cost movement.
4. Changed - "Advanced Storage Techniques" now gives +25% to cargo space and +10% to facility space.
5. Fixed - "Storage Facility Space Percent" ability was giving 100% more than it should.
6. Fixed - The Construction Queue Usage Per Turn would not take into account that a queue set to
Repeat Build could build multiple items in a single turn.
7. Fixed - The "Load Cargo Remotely", "Drop Cargo Remotely", "Launch Units Remotely", and "Recover Units Remotely"
orders would not give an explicit Moveto order to the sector where the object currently was.
8. Fixed - With multiple ships displayed in the ship list, activating an order in another solar system would
cause the list to be reset.
9. Fixed - In the Empire Setup window, technology areas opened by racial traits were not showing in the
technology section.
10. Fixed - The mouse scroll wheel will now scroll as many lines as dictated by your Windows settings.
11. Fixed - Shield Regenerators were not stacking with each other.
12. Fixed - Facility report was not showing maintenance with empire modifiers factored in.
13. Fixed - Empire level modifiers for maintenance were not being computed correctly.
14. Changed - Reduced the maintenance cost modifiers in SocietyTypes.txt .
15. Fixed - Ship List will remember its old top row if reloaded.
16. Fixed - Some models would not pull their textures from the mod directory.
17. Added - Formula function "get_planet_ability_facility_count".
18. Added - Formula function "get_planet_specific_facility_count".
19. Added - Formula function "get_system_ability_facility_count".
20. Added - Formula function "get_system_specific_facility_count".
21. Fixed - The field "Requirements Evaluation Allows Placement" was not being tested for a facility
when it was added to a construction queue.

Raapys August 31st, 2007 10:34 PM

Re: SE5 Beta History 1.51
 
Wow, so he's already implemented basic build requirements support?

And if that's the case, what sort of message will you get on the screen if you try to add an item that doesn't meet the 'can place' condition?

Tim_Ward August 31st, 2007 11:01 PM

Re: SE5 Beta History 1.51
 
Quote:

8. Fixed - With multiple ships displayed in the ship list, activating an order in another solar system would
cause the list to be reset.

Finally.

Spectarofdeath September 1st, 2007 12:39 AM

Re: SE5 Beta History 1.51
 
Any eta on the next public release?

Fyron September 1st, 2007 01:18 AM

Re: SE5 Beta History 1.51
 
Raapys said:
Wow, so he's already implemented basic build requirements support?


If by "already" you mean "took almost a year of nagging," then yes. http://forum.shrapnelgames.com/image...ies/stupid.gif Pointing him to your thread may have finally let the request achieve critical mass.

Raapys September 1st, 2007 09:41 AM

Re: SE5 Beta History 1.51
 
Oh well, better late than never I suppose. I do miss a
get_empire_specific_facility/ability_count function though.

Anyway, do you know if this works for ships too? That is, is the "Requirements Evaluation Allows Placement" field checked when you add a ship/unit to the build queue?

Fyron September 1st, 2007 02:14 PM

Re: SE5 Beta History 1.51
 
I am not aware of any requirement function called when ships are added to a build queue, just stuff used at design time. I'm not really sure where such a requirement could be clearly and cleanly specified; putting it in the requirements list for the vehicle would be very confusing with the already existing design requirements.

Raapys September 1st, 2007 02:16 PM

Re: SE5 Beta History 1.51
 
Yeah but that's only checked in the design screen, isn't it?

Fyron September 1st, 2007 02:45 PM

Re: SE5 Beta History 1.51
 
What's only checked in the design screen? Did you see the post in the 30 seconds it was up before I edited it? http://forum.shrapnelgames.com/images/smilies/wink.gif

Raapys September 1st, 2007 03:16 PM

Re: SE5 Beta History 1.51
 
Ah yeah, guess I did. You're right though, it would probably be rather confusing to use it in the existing requirement field for ships and units. Perhaps he can be persuaded at a later time to add an additional field, but I suppose that would take a bit more work to implement.


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