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SE:V History v1.52
Greetings.
The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere! --- Version 1.52: 1. Fixed - Restored maintenance calculation and SocietyTypes.txt values. 2. Added - Formula function "get_queue_ability_facility_count". 3. Added - Formula function "get_queue_specific_facility_count". 4. Added - Formula function "get_system_queues_ability_facility_count". 5. Added - Formula function "get_system_queues_specific_facility_count". 6. Removed - The hard coded requirement for only one space yard per planet. 7. Added - The requirement for only one space yard per planet to the facility requirements. 8. Fixed - Rare Index Error when a planet took too much damage. 9. Fixed - Units in cargo were not regenerating their shields each game turn. 10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat. 11. Fixed - Create Planet was not working in the French and German versions. 12. Fixed - AI's were not responding to messages in the French and German versions. 13. Fixed - Empire List had overlapping text in the French and German versions. 14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn. 15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way. 16. Fixed - The data file check upon player load was missing some files. |
Re: SE:V History v1.52
It only took 7 years, but long live dead restrictions!
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Re: SE:V History v1.52
Much modder love in this patch. Looks great.
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Re: SE:V History v1.52
I am a bit troubled at #15 though - will this mean that since PBW crashes when the music is turned on, nobody will get to listen to the game music??? http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: SE:V History v1.52
#14 - Should speed up turn generation.
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Re: SE:V History v1.52
Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game with, say, the Balance Mod 1.09, then you'll have to play it to the finish with that Balance Mod version. But then that would mean it would be impossible to patch on-going PBW games. Hmm. I don't know. Will probably be fine as long as the host updates first.
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Re: SE:V History v1.52
Well, yeah, but suppose the host has some setting (like the music, or the hex grid color, or something "trivial" like that) different from the players - he would then be forcing his setting onto the players, because without changing their settings to match they would be unable to play. And since PBW seems to crash when the music is turned on, and the PBW server is the host for all PBW games...
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Re: SE:V History v1.52
Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different settings.txt files, since all the game-impacting settings, like SpaceYard Rate modifier, militia troops and such, are only needed to be read at the creation of new games and at turn processing, and both those things are done with the host.
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Re: SE:V History v1.52
And looks like you won't be able to play stock multiplayer games if you've changed the music list!
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Re: SE:V History v1.52
6. Removed - The hard coded requirement for only one space yard per planet
Does this mean more than one sy per planet now then? And if so, does it mean the build rate is added to the amount per turn or more that one ship is built per planet? |
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