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-   -   Fortune Teller and stacking? (http://forum.shrapnelgames.com/showthread.php?t=36514)

BigJMoney October 20th, 2007 03:34 PM

Fortune Teller and stacking?
 
If you have multiple units with Fortune Teller (5) in one province, what happens? Does it become a 10% chance to stop a bad event, or is it two 5% checks to stop the bad event?

I'm looking at the Fortune Teller (5) units and trying to figure out how to use them. I guess the fortune telling ability is meant to be a subtle bonus rather than a strategic feature.

=$= Big J Money =$=

davegg October 20th, 2007 03:34 PM

Re: Fortune Teller and stacking?
 
excellent question

Sombre October 20th, 2007 03:36 PM

Re: Fortune Teller and stacking?
 
I think it stacks.

I say this only because I never saw a bad event land in my provinces with many fortune tellers.

Not very hard to test.

Take LA Ulm, Turmoil 3 Misfortune 3 and just stay in your home province building fortune tellers until you have 20.

Kristoffer O October 20th, 2007 03:59 PM

Re: Fortune Teller and stacking?
 
I think it is one roll for each, but I'm not sure.

lch October 20th, 2007 07:08 PM

Re: Fortune Teller and stacking?
 
I'm pretty sure that the roll is done for each of them, too. So with n Fortune Tellers you only get a bad event in 100*0.95^n percent of cases.

NTJedi October 20th, 2007 07:10 PM

Re: Fortune Teller and stacking?
 
Quote:

Kristoffer O said:
I think it is one roll for each, but I'm not sure.

I realize the answer is probably NO, yet could the fortune tellers prevent bad events from spells which have been casted at the province?

Kristoffer O October 21st, 2007 02:50 AM

Re: Fortune Teller and stacking?
 
Nice question. I have no idea. I guess it's a matter of turn sequence.

Burnsaber October 21st, 2007 03:55 AM

Re: Fortune Teller and stacking?
 
Does Fortune Teller work on non-commander units? (I'm currently having #nobadevents 1 recruitables in my mod and would be intrested to hear if they actually work.)

Zeldor October 21st, 2007 07:53 AM

Re: Fortune Teller and stacking?
 
NTJedi:

That would be strange and overpowered, but as I love TC I will maybe check it today or tomorrow.

Meglobob October 21st, 2007 09:04 AM

Re: Fortune Teller and stacking?
 
Quote:

NTJedi said:could the fortune tellers prevent bad events from spells which have been casted at the province?

The answer is a definite no. Spells such as locust swarms still are 100% effective, only a dome will protect you from those.

LA Ulm has fortune tellers (10), I took scales dom 10, turmoil 3, misfortune 3. Once I had 10 fortune tellers, I did not get any unlucky events, only lucky ones. I ran it for 3 years after I got to 10 fortune tellers. In the 1st year well I was recruiting fortune tellers I only had 2 bad events, one was your lab burned down however... http://forum.shrapnelgames.com/images/smilies/happy.gif

The upshot of this is nations with fortune tellers can have misfortune 3 and view it has free design points. If the nation in question has cheap recruitable units, you can even consider turmoil 3 misfortune 3. Something I certainly never considered before and have always thought as a suicidal combination of scales.

Fortune tellers are fun. http://forum.shrapnelgames.com/image...es/biggrin.gif


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