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Random guy with the handlebar mustache
The Dom3DB contains the following comment:
"Old age value does not take Fire magic into account." I cannot find any reference to this in the manual...on which page is this explained? Additionally, who is the random guy with the handlebar mustache? |
Re: Random guy with the handlebar mustache
Old age is not mentioned anywhere in the manual.
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Re: Random guy with the handlebar mustache
A pretty significant omission. Anyway, what it means is that taking Fire Magic either decreases the maxage (the age at which you get old) or increases your starting age. I forget which.
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Re: Random guy with the handlebar mustache
wha! why is this? is this like, "people who play with fire die young?"
didnt know this, and im abysia in my 1st mp game |
Reduces old age threshold.
-5 yrs old-age threshold per point of fire magic.
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Re: Reduces old age threshold.
Is there a list of all the magic path age modifiers someplace? Or, if somebody knows them off hand, can they post them? It would be nice to know.
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Re: Reduces old age threshold.
Interesting, and thank you very much for the rapid replies.
Proposed new magic item: Lotion of Sunscreening...negates aging effects of fire magic; increases seduction probability by 100% However, the 2nd (and more important) question still stands. |
Re: Reduces old age threshold.
I think he's Sergent Slaughter of GI JOE fame. That guy was born lame.
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Re: Reduces old age threshold.
I am pretty sure Edi made a post somewhere that listed the magic path age modifiers, but I could not find it.
For the normal human, fire magic decreases the age at which you become old by two for every level. Example: XYZ human mage is a level 2 fire mage so he will become old at age 46. If the commander becomes old at a younger or older age, then fire magic will have a lesser or greater effect to remain in proportion. Nature magic increases the age at which a commander will become old by 25 for each level for a human. Once a unit becomes old, every level of death magic decreases their chance of getting an old age affliction by 30%. (All units get one year older every late winter. This is also when old age afflictions are handed out.) I believe undead units and lifeless units had their old age level increased by death and earth magic respectively instead of nature. Also note that being under a death scale increases an old unit's chance of getting an affliction in late winter while a growth scale decreases that chance. Oh, and I don't believe that commanders with the heal ability are capable of healing old age afflictions. Just the chalice (an artifact) and the global Gift of Health are capable of healing those. |
Re: Random guy with the handlebar mustache
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