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A revisit to politics
You know, I was hoping that empire AIs would get smarter...
But this is just trouble. Either there's a glitch in the system, or one of my computer enemies is running a smear campaign on me, committing to intelligence attacks against my allies in my name. Is there a way to defend against this? I've even gone so far as to fill in "Cooperative Intelligence" where I had no projects assigned ever to compensate. I don't think it's having an effect. |
Re: A revisit to politics
You must murder his people, destroy his ships and burn all his worlds. Obviously.
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Re: A revisit to politics
The best defense against intel facilities is to bombard them from orbit.
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Re: A revisit to politics
What I mean to ask is, is it a bug or a feature?
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Re: A revisit to politics
Time for some gun boat diplomacy.
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Re: A revisit to politics
Not ALL of his people surely, I mean, you obviously take the hot females as slaves...right? lol http://forum.shrapnelgames.com/image...ies/stupid.gif
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Re: A revisit to politics
...And to think, I didn't post *My* sarcastic comment so as not to take the thread OT.
*Sigh* Wasted effort... |
Re: A revisit to politics
Half a dozen replies later, and the answer is only alluded to.
Good work, guys. |
Re: A revisit to politics
Well, I dunno if it is a bug, but stock intel has never been very good. Even modded intel.
Best to either turn it off completely, or at least remove all the destructive sabotage stuff (leaving the traditional spying) |
Re: A revisit to politics
Wow, people really hate intel. Whether its stock, or modded, they just hate it. Don't know why you'd call it a bug, it seems to me like a stroke of genius, giving the AI a benefit, at human player expense (I didn't code SE5, so I can't be sure). It seems to model real world events quite well. And back in the days of early SE4 it was notable in the Dubious Strategy Guide, how intel was able to break an unstoppable armada.
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