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-   -   Mod: It's a miracle! (http://forum.shrapnelgames.com/showthread.php?t=37429)

MKDELTA January 17th, 2008 01:15 PM

It's a miracle!
 
1 Attachment(s)
Sar Elad is a kingdom of men who was established by a great Prophet who led his people from slavery to freedom with the help of divine powers. The Prophet performed many miracles and gave the divine Law to them. It is said that Sar Elad was Pantokrator's favored kingdom. But Pantokrator vanished and the kingdom was left without guidance. Now the Ne'vim prophets have emerged from their caves and they speak of the coming of a new God who will lead Sar Elad to victory. The judges who have tried their best to coerce the people to follow the Law have recently converted to the new faith of the prophets. A new Age of Miracles awaits Sar Elad.

Race: Humans.
Military: Light infantry, sacred troops.
Magic: Astral, Elements.
Priests: Strong.

0.9
- Sar Hamishim should now appear. Patrol bonus doesn't work yet though so he's kinda pointless.
- Sar Elad now prefers Heat +1
- Scythe gets +1 attack
- Tweaks to mages: Melumad is now 80 GP, Haham has double random and costs 200, Navi gets +1
Earth
- Shophet, Kohen, Melumad, Haham and Nevi'im get maxage of 135 as men of virtue
- Precision reduction for most of the units
- Changed starting gem income to 3 S 1A 1F 1E, changed the nation text to reflect this
- Boosted the sacred units a bit
- Starting army is now less awesome
- Shophet research penalty
- Saiar has a cap now
- Masu'ah cost reduced by whopping 2 gold
- Score graph should now be yellow, or at least it's supposed to have some color
- Province defence was bare militia. Fixed. Hopefuly fixed.
- Typoes fixed. At least I tried to fix them. Eh.
- Actually useful standard values for commanders.
- Lohem Mekudash are more expensive since heavy infantry with Awe is Good.
- Sar Elad now has it's own namepool!
- Sar Elad no longer clashes with Lanka. (nation number moved from 68 to 79)
- Sar Elad has now a templepic
- Shophet is now a fortune teller. Exciting. Should maybe extend this to some
other commanders too?
- Sar Hamishim decrease unrest in provinces they are in.
- Changed the sitenumbers of the starting sites, just to be sure.

yeah, so, after...eee...what...2 years? of hiatus and one change of nick (forgot my password. forgot what email I used. Didn't use that nick anymore anyway) Sar Elad finally gets to version 0.9! Use Early Age to play with them. Experience the devastating power of thise battlefield mage-artillery oriented nation.

Still lacking:
- non buggy graphics
- Pretenders. Should have Virtue, some unique ones
- National spells. Some unique ones & the angel spells

Comments, feedback, suggestions etc are apreciated.

llamabeast January 17th, 2008 01:21 PM

Re: It\'s a miracle!
 
What was your old nick, MKDELTA?

MKDELTA January 17th, 2008 01:26 PM

Re: It\'s a miracle!
 
Quote:

llamabeast said:
What was your old nick, MKDELTA?

Nerfix.

Agrajag January 17th, 2008 01:31 PM

Re: It\'s a miracle!
 
I'm guessing it was Nerfix, since Nerfix was the original author of the mod. Though if it is, I had no idea that he was Nerfix. (And he should have told me http://forum.shrapnelgames.com/image...ies/tongue.gif)
EDIT: Beaten.

>>- Boosted the sacred units a bit
Really? From what I recall of the testing I did back then, massing sacreds (with a good bless) was a very viable strategy. (Atleast for SP)

>>- Shophet is now a fortune teller. Exciting. Should maybe extend this to some other commanders too?
It will probably mess up the balance, but thematically fortune telling is inappropriate for Shophtim and very appropriate for Nevi'im.
The Shophtim were usually "reactionary" leaders; They would rise in times of trouble and lead the Israelites out of the mess they got themselves into. (Usually only to have them sink into another mess directly afterwards.)
Some of the Nevi'im however actively preached, and did so in order to prevent a future evil from happening. (In the form of "Stop sinning or god will rain death upon you" [and if they did not believe, death would indeed rain upon them. If they did, they would be spared the death {which didn't happen frequently}])

Now aren't you happy I'm still here? http://forum.shrapnelgames.com/images/smilies/happy.gif

EDIT2: I'm going to run a test now and see if I can perhaps fix the annoying purple pixels.

MKDELTA January 17th, 2008 01:37 PM

Re: It\'s a miracle!
 
Quote:

Agrajag said:
>>- Boosted the sacred units a bit
Really? From what I recall of the testing I did back then, massing sacreds (with a good bless) was a very viable strategy. (Atleast for SP)

To be honest I can't remember what I did them, because whatever I did was in the first batch of changes, aeons ago...maybe it was the resistances, or the awe, or something.

Quote:

It will probably mess up the balance, but thematically fortune telling is inappropriate for Shophtim and very appropriate for Nevi'im.
The Shophtim were usually "reactionary" leaders; They would rise in times of trouble and lead the Israelites out of the mess they got themselves into. (Usually only to have them sink into another mess directly afterwards.)
Some of the Nevi'im however actively preached, and did so in order to prevent a future evil from happening. (In the form of "Stop sinning or god will rain death upon you" [and if they did not believe, death would indeed rain upon them. If they did, they would be spared the death {which didn't happen frequently}])

Yeah, I know. I may have messed up the commander, or then followed someone's suggestion. It was in my "to-do" list, so I did it. I think the general range of mystic-sort of commanders could use the fortune teller effect, since it's 98% flavor 2% of use in most of cases. You'd need a huge value to have a big effect on wheter a bad event happens or not.

Quote:

Now aren't you happy I'm still here? http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes. http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag January 17th, 2008 01:56 PM

Re: It\'s a miracle!
 
Bleh, I've looked into the faulty image files. They are too messed up to create a quick program to fix them.
But it still shouldn't take too long with Photoshop, so I'll just manually go over each one and fix them. *wanders off to do just that*

MKDELTA January 17th, 2008 02:02 PM

Re: It\'s a miracle!
 
Quote:

Agrajag said:
But it still shouldn't take too long with Photoshop, so I'll just manually go over each one and fix them. *wanders off to do just that*

Great!

Agrajag January 17th, 2008 02:12 PM

Re: It\'s a miracle!
 
1 Attachment(s)
Okay, attached are the fixed .tgas.
There's a very small chance that I missed one, so if you see a "broken" one, just tell me and I'll fix it. If there is one, then most likely it's the attack sprite of one of the troops.

EDIT: Until/unless MKDELTA/Nerfix reuploads the mod with the fixed .tgas, you'll have to download both attachments and overwrite the .tgas from his with the .tgas from mine.

I will now wander off to spellcheck the mod.

Endoperez January 17th, 2008 02:42 PM

Re: It\'s a miracle!
 
In case you haven't found it out already, units sprites have been extracted and are available in an easily downloadable form. If you want to give the mod more dominions-like graphics,
the sprites are here.

Agrajag January 17th, 2008 02:43 PM

Re: It\'s a miracle!
 
I went over the whole .dm file, and here are some suggestions/corrections:

Lo'hem's description:
"They and Shomrey Shayarot" should either be "They and Shomrey HaShayarot" (maybe with some different capitalization :S) or "They and the Shomrey Shayarot" (which makes less sense to me.) Consider changing "accurate" to "more accurate", though both are correct.
Lo'hem Vatik - consider having him start older, since he is a veteran. Possibly other units as well.
Lohem Mekudash - I know nothing about balance, but perhaps changing his awe 1 to awe 0 is possible and will work?
Sar Milhama - IIRC it should be "inspire their troops to deeds..." and not "inspire their troops into deeds..."
Sar Hamishim - "The Sarey Ha'hamishim" should either be "Sarey Ha'hamishim" or "The Sarey Hamishim", since "the" and "ha" are [somewhat] equivalent. For consistency, I'd suggest "The Sarey Hamishim"
Shophet - "... and they Judges ..." should be "... and the Judges ...". "righteousness" should be "righteousness" (appears twice). "from catastrophes" should IMO be "from many catastrophes" in order to be more intuitive.
Haham - according to their description, they are very fitting as fortune tellers.
Navi - "advisors of their" should IMO be "advisors to their". "Nevi'm" should be "Nevi'im"(more than once).
Shimshon's description - "immensively"->"immensely" "strenght"->"strength" (the sentence with "strength" should probably be revised a bit, maybe some punctuation)
Eliyyahu - "promtly"->"promptly", also, his name should probably be "Eliyahu" or "Eli'yahu". "people came convinced"->"people became convinced". "He fled away the wrath"->"He fled from the wrath" or maybe "He fled away from the wrath". I think "mount" could probably be "mountain". "to right track"->"to the right track"
Kruvim - singular of Kruvim is Kruv, so in the name, as well as wherever there is the singular form, it should be Kruv."unerthly"->"unearthly"."equiped"->"equipped"."with Aura"->"with an Aura" or "by an Aura"
Angel of Death - "as well declared"->"as well as declared"."upon them."->"upon themselves.".
#brief - "Ne'vim"->"Nevi'im"
#descr - "men who was"->"men that was", I think."was Pantokrator's" should probably be "was the Pantokrator's"."But Pantokrator"->"But the Pantokrator"."Ne'vim"->"Nevi'im".


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