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-   -   Loemendor PBEM (Game started) (http://forum.shrapnelgames.com/showthread.php?t=37851)

Dedas March 1st, 2008 07:08 PM

Loemendor PBEM (Game started)
 
Hi people and welcome! This is actually the second try by me to get this PBEM rolling as the old one died out when I lost my internet connection in a move. However, this time I hope to get the help from Llamabeast (who offered his help last time as well, thank you!). Oh well, here is the game settings:

******

Players: 9
Map: Loemendor Multiplayer Scenario 1.1
Age: Late
Independents: 6
Graphs: Enabled (Pending)
Renaming: On
Magic Sites: 35%
Random Events: Common
Resources: Average
Research: Average
Hall of Fame: 10 slots
Victory: Standard
Nation Assignments: Fixed
Hosting: Every 24h
Mods: Worthy Heroes 1.8
Diplomacy: Sheap's Rules of Diplomacy

The map is located here:
http://www.shrapnelcommunity.com/thr...048#Post584665

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http://img244.imageshack.us/img244/8...ultixu4.th.jpg

The map we will be playing is a modified version of Loemendor by Kaljamaha. The modification is done by me with kind permission from Kaljamaha. The reason is that I want us to play with fixed starting positions and nations. Hopefully it will be a interesting and thematic experience for everyone involved in this PBEM.
I tried to balance the map the best I could without it becoming uninteresting.

The nations I wish you to fill are:
* Pangaea (Jazzepi)
* Ermor (DryaUnda)
* Chelms (Sawyer)
* Marignon (Hadrian_II)
* Utgård (Semigall)
* R'lyeh (vfb)
* T'ien Ch'i (Dedas)
* C'tis (Tequilich)
* Ulm (Valerius)

I will take the nation that is left (this means that the first 8 that answer will get to play).

Hosting will occur every 24h. This may change to 48h eventually.

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Some tips to the players:
In my modification the terrain is now much important to the specific nations than in the vanilla version. Some examples:

*C'tis has both desert/waste (for its waste survival units) and swamp (for its swamp survival units) close by for added protection.

*Utgård quickly needs to gain some food for its troops as they start in snow (waste). This is very possible if the player examine the map closely for simple expansion ways.

*Marignon should take advantage of its sea faring capability as they start by the coast.

And a lot more that I will let you find out yourself.

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No rules will change once the game has started.
Any suggestions before start of game are appreciated.

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Everyone with at least 5 games under their belt are welcome to join.

Hadrian_II March 1st, 2008 08:27 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
I think i will try marignon.

vfb March 1st, 2008 08:48 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
I'd like R'lyeh please.

Dedas March 2nd, 2008 03:08 AM

Re: Loemendor PBEM: Scenario based mayhem!
 
Still 6 spots to fill up! http://forum.shrapnelgames.com/images/smilies/happy.gif

AlgaeNymph March 2nd, 2008 07:57 AM

Re: Loemendor PBEM: Scenario based mayhem!
 
I'd like to see what I can do with Ermor.

Dedas March 2nd, 2008 01:02 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
Only 5 spots left! Don't be shy people! http://forum.shrapnelgames.com/images/smilies/happy.gif

Sawyer March 2nd, 2008 02:30 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
I'm interested in taking up Chelms.

Dedas March 2nd, 2008 02:51 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
And Chelms you shall have good sir knight!

Tequilich March 2nd, 2008 03:34 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
LA is the best and so is this map! Ctis please.



thanks

Valerius March 2nd, 2008 03:48 PM

Re: Loemendor PBEM: Scenario based mayhem!
 
Ulm, please.


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