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-   -   Halt Heretic - Opinions (http://forum.shrapnelgames.com/showthread.php?t=37906)

coobe March 6th, 2008 08:56 AM

Halt Heretic - Opinions
 
Hello ! Im so excited about the newest patch, especially the Halt Heretic ability. What do you think ? Is it a good counter against sacreds ?

Dedas March 6th, 2008 09:00 AM

Re: Halt Heretic - Opinions
 
It's a bit too early yet to say, at least I haven't tested it yet. Although the +2 bonus that the Lord Guardian gets seems a bit weak, at least if it works like ordinary awe. The reason is that especially sacreds, among all units, have above normal morale.

Zeldor March 6th, 2008 09:01 AM

Re: Halt Heretic - Opinions
 
I just started a game to check that angel, 1-2 hours and I will know a bit more http://forum.shrapnelgames.com/images/smilies/happy.gif

P.S. Hmm... Black Bone captain arrive with Boots of Behemoth, he is size 2. Is it new equipment for him in patch?

Dedas March 6th, 2008 09:08 AM

Re: Halt Heretic - Opinions
 
Weird. Probably a new bug introduced with the patch.

As for the bane of heresy effect; this one to be meant as a possible way for Ulm to withstand an early sacred rush. The Guardians are excellent at defending castles as well.

Zeldor March 6th, 2008 09:17 AM

Re: Halt Heretic - Opinions
 
If regular units had it, then it would make sense. But Lord Guardian is military capitol only! commander, who will recruit it instead of mages?

Dedas March 6th, 2008 09:20 AM

Re: Halt Heretic - Opinions
 
With Ulm you need to spam build castles or you will soon be toast, and as (now almost) all mages are non capital only you will have room for to recruit a LG.

Although the regular Guardians doesn't have Halt Heretic they do have Bane of Heresy.

Twan March 6th, 2008 09:23 AM

Re: Halt Heretic - Opinions
 
The guardians don't have this ability, only the lord guardian (commander, you may recruit one per turn in the beginning, so you will have less than 10 of them -imagining you know you will be rushed and never build priests or mages- when an ennemy rusher arrives).

So I'm not really sure it's sufficient to stop a sacred early rush (especially when most blessed sacred have 14 or more morale).

ps : not tested so I may be wrong

Anyway the new priests and other new spells give a good boost to Ulm (darts look really awesome for their low fatigue cost).

Ylvali March 6th, 2008 09:29 AM

Re: Halt Heretic - Opinions
 

Provided the ability is indeed effective, I can see a few lord guardians w dual shields on hold blocking lots of sacreds. Backed up with crossbows to do the damage.

But I fear the ability isnīt effective enough to do that.

One alternative would be to skip the Lord guardian altogether and give the HH ability to the regular guardians instead.

Zeldor March 6th, 2008 09:31 AM

Re: Halt Heretic - Opinions
 
And that would mean 10 turns of making 0 research and 10 turns of not getting smiths to forge some stuff for SC that Ulm should rather take, I guess PoD in most cases.

Tuidjy March 6th, 2008 09:34 AM

Re: Halt Heretic - Opinions
 
Worthless. Which fits very well, given that 'worthless' is MA Ulm's theme.
So much effort, new abilities, new summons, new weapons... and it all adds
up to 'not nearly enough'.

MA Ulm are like a nation of martial art fanatics in a world where assault rifles
grow on trees.

Oh, in case anyone wonders... The iron angel is nothing much. Nice hps, OK
fighting stats, great magic resistance. But he is a level 8 summon, and he
cannot hold a candle to, for example, a Nifelheim Jarl, let alone a high level
summon from a real nation. And I assume that it is simple sloppiness, but his
uberweapon (which is anything but uber) goes away if you give him a weapon.


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